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-rw-r--r--examples/qt3d/deferred-renderer-cpp/main.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/main.cpp b/examples/qt3d/deferred-renderer-cpp/main.cpp
index 129d3174d..b82353dc1 100644
--- a/examples/qt3d/deferred-renderer-cpp/main.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/main.cpp
@@ -68,7 +68,7 @@ int main(int ac, char **av)
{
QGuiApplication app(ac, av);
- Qt3D::QWindow view;
+ Qt3DRender::QWindow view;
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect();
view.registerAspect(input);
@@ -81,22 +81,22 @@ int main(int ac, char **av)
FinalEffect *finalEffect = new FinalEffect();
SceneEffect *sceneEffect = new SceneEffect();
- Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh();
+ Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh();
sphereMesh->setRings(50);
sphereMesh->setSlices(100);
- Qt3D::QLayer *sceneLayer = new Qt3D::QLayer();
+ Qt3DRender::QLayer *sceneLayer = new Qt3DRender::QLayer();
sceneLayer->setNames(QStringList("scene"));
- Qt3D::QLayer *quadLayer = new Qt3D::QLayer();
+ Qt3DRender::QLayer *quadLayer = new Qt3DRender::QLayer();
quadLayer->setNames(QStringList("screenQuad"));
- Qt3D::QPlaneMesh *planeMesh = new Qt3D::QPlaneMesh();
+ Qt3DRender::QPlaneMesh *planeMesh = new Qt3DRender::QPlaneMesh();
planeMesh->setMeshResolution(QSize(2, 2));
planeMesh->setWidth(2.0f);
planeMesh->setHeight(2.0f);
- Qt3D::QPointLight *light1 = new Qt3D::QPointLight();
+ Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight();
light1->setColor(Qt::white);
light1->setIntensity(1.5f);
@@ -117,7 +117,7 @@ int main(int ac, char **av)
input->setCamera(camera);
// FrameGraph
- Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
+ Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
DeferredRenderer *deferredRenderer = new DeferredRenderer();
deferredRenderer->setClearColor(Qt::black);
deferredRenderer->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
@@ -133,17 +133,17 @@ int main(int ac, char **av)
// Scene Content
Qt3D::QEntity *sphereOne = new Qt3D::QEntity(rootEntity);
- Qt3D::QMaterial *sphereOneMaterial = new Qt3D::QMaterial();
+ Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial();
sphereOneMaterial->setEffect(sceneEffect);
- sphereOneMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
+ sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
Qt3D::QTranslateTransform *sphereOneTranslate = new Qt3D::QTranslateTransform();
sphereOneTranslate->setDx(-10.0f);
sphereOneTranslate->setDy(0.0f);
sphereOneTranslate->setDz(25.0f);
- Qt3D::QPointLight *light2 = new Qt3D::QPointLight();
+ Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight();
light2->setColor(Qt::white);
light2->setIntensity(1.5f);
@@ -154,11 +154,11 @@ int main(int ac, char **av)
sphereOne->addComponent(light2);
Qt3D::QEntity *sphereTwo = new Qt3D::QEntity(rootEntity);
- Qt3D::QMaterial *sphereTwoMaterial = new Qt3D::QMaterial();
+ Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial();
sphereTwoMaterial->setEffect(sceneEffect);
- sphereTwoMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
+ sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
- Qt3D::QPointLight *light3 = new Qt3D::QPointLight();
+ Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight();
light3->setColor(Qt::blue);
light3->setIntensity(0.5f);
@@ -169,18 +169,18 @@ int main(int ac, char **av)
// Screen Quad
Qt3D::QEntity *screenQuad = new Qt3D::QEntity(rootEntity);
- Qt3D::QMaterial *screenQuadMaterial = new Qt3D::QMaterial();
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
- screenQuadMaterial->addParameter(new Qt3D::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
+ Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial();
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
+ screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
PointLightBlock *lightsData = new PointLightBlock(screenQuadMaterial);
lightsData->addLight(light1);
lightsData->addLight(light2);
lightsData->addLight(light3);
- finalEffect->gl3Technique()->addParameter(new Qt3D::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
- finalEffect->gl2Technique()->addParameter(new Qt3D::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
+ finalEffect->gl3Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
+ finalEffect->gl2Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
screenQuadMaterial->setEffect(finalEffect);
Qt3D::QRotateTransform *screenPlaneRotation = new Qt3D::QRotateTransform();