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diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "sceneeffect.h"
+
+#include <Qt3DRenderer/QOpenGLFilter>
+#include <Qt3DRenderer/QShaderProgram>
+#include <QUrl>
+
+SceneEffect::SceneEffect(Qt3D::QNode *parent)
+ : Qt3D::QEffect(parent)
+ , m_gl3Technique(new Qt3D::QTechnique())
+ , m_gl2Technique(new Qt3D::QTechnique())
+ , m_gl2Pass(new Qt3D::QRenderPass())
+ , m_gl3Pass(new Qt3D::QRenderPass())
+ , m_passCriterion(new Qt3D::QAnnotation(this))
+{
+
+ m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
+ m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl3Technique->openGLFilter()->setMajorVersion(3);
+ m_gl3Technique->openGLFilter()->setMinorVersion(3);
+
+ m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl2Technique->openGLFilter()->setMajorVersion(2);
+ m_gl2Technique->openGLFilter()->setMinorVersion(0);
+ m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
+
+
+ m_passCriterion->setName(QStringLiteral("pass"));
+ m_passCriterion->setValue(QStringLiteral("geometry"));
+
+ Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram();
+ gl3Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
+ gl3Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
+
+ m_gl3Pass->addAnnotation(m_passCriterion);
+ m_gl3Pass->setShaderProgram(gl3Shader);
+ m_gl3Technique->addPass(m_gl3Pass);
+
+ Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram();
+ gl2Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
+ gl2Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
+
+ m_gl2Pass->addAnnotation(m_passCriterion);
+ m_gl2Pass->setShaderProgram(gl2Shader);
+ m_gl2Technique->addPass(m_gl2Pass);
+
+ addTechnique(m_gl3Technique);
+ addTechnique(m_gl2Technique);
+}
+
+QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const
+{
+ return QList<Qt3D::QAnnotation *>() << m_passCriterion;
+}