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Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp')
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp new file mode 100644 index 000000000..98eb677ed --- /dev/null +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "sceneeffect.h" + +#include <Qt3DRenderer/QOpenGLFilter> +#include <Qt3DRenderer/QShaderProgram> +#include <QUrl> + +SceneEffect::SceneEffect(Qt3D::QNode *parent) + : Qt3D::QEffect(parent) + , m_gl3Technique(new Qt3D::QTechnique()) + , m_gl2Technique(new Qt3D::QTechnique()) + , m_gl2Pass(new Qt3D::QRenderPass()) + , m_gl3Pass(new Qt3D::QRenderPass()) + , m_passCriterion(new Qt3D::QAnnotation(this)) +{ + + m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None); + m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop); + m_gl3Technique->openGLFilter()->setMajorVersion(3); + m_gl3Technique->openGLFilter()->setMinorVersion(3); + + m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop); + m_gl2Technique->openGLFilter()->setMajorVersion(2); + m_gl2Technique->openGLFilter()->setMinorVersion(0); + m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None); + + + m_passCriterion->setName(QStringLiteral("pass")); + m_passCriterion->setValue(QStringLiteral("geometry")); + + Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram(); + gl3Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert")))); + gl3Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag")))); + + m_gl3Pass->addAnnotation(m_passCriterion); + m_gl3Pass->setShaderProgram(gl3Shader); + m_gl3Technique->addPass(m_gl3Pass); + + Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram(); + gl2Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert")))); + gl2Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag")))); + + m_gl2Pass->addAnnotation(m_passCriterion); + m_gl2Pass->setShaderProgram(gl2Shader); + m_gl2Technique->addPass(m_gl2Pass); + + addTechnique(m_gl3Technique); + addTechnique(m_gl2Technique); +} + +QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const +{ + return QList<Qt3D::QAnnotation *>() << m_passCriterion; +} |