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diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "sceneeffect.h"
-
-#include <Qt3DRender/QGraphicsApiFilter>
-#include <Qt3DRender/QShaderProgram>
-#include <QUrl>
-
-SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
- : Qt3DRender::QEffect(parent)
- , m_gl3Technique(new Qt3DRender::QTechnique())
- , m_gl2Technique(new Qt3DRender::QTechnique())
- , m_gl2Pass(new Qt3DRender::QRenderPass())
- , m_gl3Pass(new Qt3DRender::QRenderPass())
- , m_passCriterion(new Qt3DRender::QFilterKey(this))
-{
-
- m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile);
- m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL);
- m_gl3Technique->graphicsApiFilter()->setMajorVersion(3);
- m_gl3Technique->graphicsApiFilter()->setMinorVersion(3);
-
- m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL);
- m_gl2Technique->graphicsApiFilter()->setMajorVersion(2);
- m_gl2Technique->graphicsApiFilter()->setMinorVersion(0);
- m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile);
-
-
- m_passCriterion->setName(QStringLiteral("pass"));
- m_passCriterion->setValue(QStringLiteral("geometry"));
-
- Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram();
- gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
- gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
-
- m_gl3Pass->addFilterKey(m_passCriterion);
- m_gl3Pass->setShaderProgram(gl3Shader);
- m_gl3Technique->addRenderPass(m_gl3Pass);
-
- Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram();
- gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
- gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
-
- m_gl2Pass->addFilterKey(m_passCriterion);
- m_gl2Pass->setShaderProgram(gl2Shader);
- m_gl2Technique->addRenderPass(m_gl2Pass);
-
- addTechnique(m_gl3Technique);
- addTechnique(m_gl2Technique);
-}
-
-QList<Qt3DRender::QFilterKey *> SceneEffect::passCriteria() const
-{
- return QList<Qt3DRender::QFilterKey *>() << m_passCriterion;
-}