diff options
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp')
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp deleted file mode 100644 index bdb6ea76e..000000000 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "sceneeffect.h" - -#include <Qt3DRender/QGraphicsApiFilter> -#include <Qt3DRender/QShaderProgram> -#include <QUrl> - -SceneEffect::SceneEffect(Qt3DCore::QNode *parent) - : Qt3DRender::QEffect(parent) - , m_gl3Technique(new Qt3DRender::QTechnique()) - , m_gl2Technique(new Qt3DRender::QTechnique()) - , m_gl2Pass(new Qt3DRender::QRenderPass()) - , m_gl3Pass(new Qt3DRender::QRenderPass()) - , m_passCriterion(new Qt3DRender::QFilterKey(this)) -{ - - m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); - m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); - m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); - m_gl3Technique->graphicsApiFilter()->setMinorVersion(3); - - m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); - m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); - m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); - m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); - - - m_passCriterion->setName(QStringLiteral("pass")); - m_passCriterion->setValue(QStringLiteral("geometry")); - - Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); - gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert")))); - gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag")))); - - m_gl3Pass->addFilterKey(m_passCriterion); - m_gl3Pass->setShaderProgram(gl3Shader); - m_gl3Technique->addRenderPass(m_gl3Pass); - - Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); - gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert")))); - gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag")))); - - m_gl2Pass->addFilterKey(m_passCriterion); - m_gl2Pass->setShaderProgram(gl2Shader); - m_gl2Technique->addRenderPass(m_gl2Pass); - - addTechnique(m_gl3Technique); - addTechnique(m_gl2Technique); -} - -QList<Qt3DRender::QFilterKey *> SceneEffect::passCriteria() const -{ - return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; -} |