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Diffstat (limited to 'examples/qt3d/deferred-renderer-qml/GBuffer.qml')
-rw-r--r-- | examples/qt3d/deferred-renderer-qml/GBuffer.qml | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/examples/qt3d/deferred-renderer-qml/GBuffer.qml b/examples/qt3d/deferred-renderer-qml/GBuffer.qml new file mode 100644 index 000000000..309cec160 --- /dev/null +++ b/examples/qt3d/deferred-renderer-qml/GBuffer.qml @@ -0,0 +1,122 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 + +RenderTarget { + + property alias color : colorAttachment + property alias position : positionAttachment + property alias normal : normalAttachment + property alias depth : depthAttachment + + attachments : [ + + RenderAttachment { + name : "color" + type : RenderAttachment.ColorAttachment0 + texture : Texture2D { + id : colorAttachment + width : 1024 + height : 1024 + format : Texture.RGBA32F + generateMipMaps : false + magnificationFilter : Texture.Linear + minificationFilter : Texture.Linear + wrapMode { + x: WrapMode.ClampToEdge + y: WrapMode.ClampToEdge + } + } + }, + RenderAttachment { + name : "position" + type : RenderAttachment.ColorAttachment1 + texture : Texture2D { + id : positionAttachment + width : 1024 + height : 1024 + // This texture format may not be supported by + // some OpenGL vendors when used as a color attachment + format : Texture.RGB32F + generateMipMaps : false + magnificationFilter : Texture.Linear + minificationFilter : Texture.Linear + wrapMode { + x: WrapMode.ClampToEdge + y: WrapMode.ClampToEdge + } + } + }, + RenderAttachment { + name : "normal" + type : RenderAttachment.ColorAttachment2 + texture : Texture2D { + id : normalAttachment + width : 1024 + height : 1024 + // This texture format may not be supported by + // some OpenGL vendors when used as a color attachment + format : Texture.RGB16F + generateMipMaps : false + magnificationFilter : Texture.Linear + minificationFilter : Texture.Linear + wrapMode { + x: WrapMode.ClampToEdge + y: WrapMode.ClampToEdge + } + } + }, + RenderAttachment { + name : "depth" + type : RenderAttachment.DepthAttachment + texture : Texture2D { + id : depthAttachment + width : 1024 + height : 1024 + format : Texture.D32F + generateMipMaps : false + magnificationFilter : Texture.Linear + minificationFilter : Texture.Linear + wrapMode { + x: WrapMode.ClampToEdge + y: WrapMode.ClampToEdge + } + } + } + ] // attachments +} |