diff options
Diffstat (limited to 'examples/qt3d/deferred-renderer-qml/SceneEffect.qml')
-rw-r--r-- | examples/qt3d/deferred-renderer-qml/SceneEffect.qml | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/examples/qt3d/deferred-renderer-qml/SceneEffect.qml b/examples/qt3d/deferred-renderer-qml/SceneEffect.qml new file mode 100644 index 000000000..e4cfdf8c5 --- /dev/null +++ b/examples/qt3d/deferred-renderer-qml/SceneEffect.qml @@ -0,0 +1,142 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 + +Effect { + id : sceneMaterialEffect + techniques : [ + // OpenGL 3.1 + Technique { + openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 } + renderPasses : RenderPass { + annotations : Annotation { name : "pass"; value : "geometry" } + shaderProgram : ShaderProgram { + id : sceneShaderGL3 + vertexShaderCode: + "#version 140 + + in vec4 vertexPosition; + in vec3 vertexNormal; + + out vec4 color0; + out vec3 position0; + out vec3 normal0; + + uniform mat4 mvp; + uniform mat4 modelView; + uniform mat3 modelViewNormal; + uniform vec4 meshColor; + + void main() + { + color0 = meshColor; + position0 = vec3(modelView * vertexPosition); + normal0 = normalize(modelViewNormal * vertexNormal); + gl_Position = mvp * vertexPosition; + } + " + fragmentShaderCode: + "#version 140 + + in vec4 color0; + in vec3 position0; + in vec3 normal0; + + out vec4 color; + out vec3 position; + out vec3 normal; + + void main() + { + color = color0; + position = position0; + normal = normal0; + } + " + } + } + }, + // OpenGL 2.0 + Technique { + openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 0; majorVersion : 2 } + renderPasses : RenderPass { + annotations : Annotation { name : "pass"; value : "geometry" } + shaderProgram : ShaderProgram { + id : sceneShaderGL2 + vertexShaderCode: + "#version 110 + + attribute vec4 vertexPosition; + attribute vec3 vertexNormal; + + varying vec4 color0; + varying vec3 position0; + varying vec3 normal0; + + uniform mat4 mvp; + uniform mat4 modelView; + uniform mat3 modelViewNormal; + uniform vec4 meshColor; + + void main() + { + color0 = meshColor; + position0 = vec3(modelView * vertexPosition); + normal0 = normalize(modelViewNormal * vertexNormal); + gl_Position = mvp * vertexPosition; + } + " + fragmentShaderCode: + "#version 110 + + varying vec4 color0; + varying vec3 position0; + varying vec3 normal0; + + void main() + { + gl_FragData[0] = color0; + gl_FragData[1] = vec4(position0, 0); + gl_FragData[2] = vec4(normal0, 0); + } + " + } + } + } + ] +} |