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Diffstat (limited to 'examples/qt3d/deferred-renderer-qml/main.qml')
-rw-r--r-- | examples/qt3d/deferred-renderer-qml/main.qml | 253 |
1 files changed, 0 insertions, 253 deletions
diff --git a/examples/qt3d/deferred-renderer-qml/main.qml b/examples/qt3d/deferred-renderer-qml/main.qml deleted file mode 100644 index b56e0bd5d..000000000 --- a/examples/qt3d/deferred-renderer-qml/main.qml +++ /dev/null @@ -1,253 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 as QQ2 -import Qt3D.Core 2.0 -import Qt3D.Render 2.0 -import Qt3D.Input 2.0 -import Qt3D.Extras 2.0 - -Entity { - id : root - - GBuffer { - id : gBuffer - } - - components : [ - RenderSettings { - activeFrameGraph: DeferredRenderer { - id: frameGraph - camera : camera - gBuffer: gBuffer - } - - renderPolicy: RenderSettings.Always - }, - InputSettings {} - ] - - FirstPersonCameraController { camera: camera } - - Entity { - id : screenQuadEntity - PlaneMesh { - id: mesh - width: 2.0 - height: 2.0 - meshResolution: Qt.size(2, 2) - } - - Transform { // We rotate the plane so that it faces us - id: transform - rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) - } - - Material { - id: material - parameters : [ - Parameter { name: "color"; value : gBuffer.color }, - Parameter { name: "position"; value : gBuffer.position }, - Parameter { name: "normal"; value : gBuffer.normal }, - Parameter { name: "winSize"; value : Qt.size(1024, 1024) } - ] - effect : FinalEffect {} - } - - components : [ frameGraph.screenQuadLayer, mesh, transform, material ] - } - - Entity { - id : sceneEntity - - property PointLight light: PointLight { - color : "white" - intensity : 4.0 - QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 } - QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite } - } - - components: [ sceneEntity.light ] - - Camera { - id: camera - projectionType: CameraLens.PerspectiveProjection - fieldOfView: 45 - aspectRatio: 16/9 - nearPlane : 0.01 - farPlane : 1000.0 - position: Qt.vector3d( 0.0, 0.0, -25.0 ) - upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) - viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) - } - - SphereMesh { - id : sphereMesh - rings: 50 - slices: 100 - } - - SceneEffect { - id : sceneMaterialEffect - } - - Entity { - id : sphere1 - - property Material material : Material { - effect : sceneMaterialEffect - parameters : Parameter { name : "meshColor"; value : "dodgerblue" } - } - - property Transform transform: Transform { - id: sphere1Transform - property real x: -10.0 - translation: Qt.vector3d(x, 0, 5) - } - - QQ2.SequentialAnimation { - loops: QQ2.Animation.Infinite - running: false - QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 } - QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 } - } - - property PointLight light : PointLight { - color : "green" - intensity : 5.0 - } - - components : [ - sphereMesh, - material, - sphere1.transform, - sphere1.light, - frameGraph.sceneLayer - ] - } - - Entity { - id : sphere2 - - property Material material : Material { - effect : sceneMaterialEffect - parameters : Parameter { name : "meshColor"; value : "green" } - } - - property PointLight light : PointLight { - color : "orange" - intensity : 2.0 - } - - property Transform transform: Transform { - translation: Qt.vector3d(5, 0, 5) - } - - components : [ - sphereMesh, - sphere2.transform, - material, - sphere2.light, - frameGraph.sceneLayer - ] - } - - Entity { - id: light3 - property PointLight light : PointLight { - color : "white" - intensity : 2.0 - } - - property Material material : Material { - effect : sceneMaterialEffect - parameters : Parameter { name : "meshColor"; value : "red" } - } - - property Transform transform: Transform { - id: light3Transform - property real y: 2.0 - translation: Qt.vector3d(2, y, 7) - } - - QQ2.SequentialAnimation { - loops: QQ2.Animation.Infinite - running: true - QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad } - QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint } - } - - components: [ - sphereMesh, - material, - light, - transform, - frameGraph.sceneLayer - ] - } - - Entity { - id: light4 - property PointLight light : PointLight { - color : "white" - intensity : 3.0 - } - property Transform transform: Transform { - translation: Qt.vector3d(5, 2, 7) - } - - components: [ - light4.light, - light4.transform, - frameGraph.sceneLayer - ] - } - } -} |