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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0 as QQ2
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import Qt3D.Input 2.0
-import Qt3D.Extras 2.0
-
-Entity {
- id : root
-
- GBuffer {
- id : gBuffer
- }
-
- components : [
- RenderSettings {
- activeFrameGraph: DeferredRenderer {
- id: frameGraph
- camera : camera
- gBuffer: gBuffer
- }
-
- renderPolicy: RenderSettings.Always
- },
- InputSettings {}
- ]
-
- FirstPersonCameraController { camera: camera }
-
- Entity {
- id : screenQuadEntity
- PlaneMesh {
- id: mesh
- width: 2.0
- height: 2.0
- meshResolution: Qt.size(2, 2)
- }
-
- Transform { // We rotate the plane so that it faces us
- id: transform
- rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
- }
-
- Material {
- id: material
- parameters : [
- Parameter { name: "color"; value : gBuffer.color },
- Parameter { name: "position"; value : gBuffer.position },
- Parameter { name: "normal"; value : gBuffer.normal },
- Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
- ]
- effect : FinalEffect {}
- }
-
- components : [ frameGraph.screenQuadLayer, mesh, transform, material ]
- }
-
- Entity {
- id : sceneEntity
-
- property PointLight light: PointLight {
- color : "white"
- intensity : 4.0
- QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
- QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
- }
-
- components: [ sceneEntity.light ]
-
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 16/9
- nearPlane : 0.01
- farPlane : 1000.0
- position: Qt.vector3d( 0.0, 0.0, -25.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
- }
-
- SphereMesh {
- id : sphereMesh
- rings: 50
- slices: 100
- }
-
- SceneEffect {
- id : sceneMaterialEffect
- }
-
- Entity {
- id : sphere1
-
- property Material material : Material {
- effect : sceneMaterialEffect
- parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
- }
-
- property Transform transform: Transform {
- id: sphere1Transform
- property real x: -10.0
- translation: Qt.vector3d(x, 0, 5)
- }
-
- QQ2.SequentialAnimation {
- loops: QQ2.Animation.Infinite
- running: false
- QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 }
- QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 }
- }
-
- property PointLight light : PointLight {
- color : "green"
- intensity : 5.0
- }
-
- components : [
- sphereMesh,
- material,
- sphere1.transform,
- sphere1.light,
- frameGraph.sceneLayer
- ]
- }
-
- Entity {
- id : sphere2
-
- property Material material : Material {
- effect : sceneMaterialEffect
- parameters : Parameter { name : "meshColor"; value : "green" }
- }
-
- property PointLight light : PointLight {
- color : "orange"
- intensity : 2.0
- }
-
- property Transform transform: Transform {
- translation: Qt.vector3d(5, 0, 5)
- }
-
- components : [
- sphereMesh,
- sphere2.transform,
- material,
- sphere2.light,
- frameGraph.sceneLayer
- ]
- }
-
- Entity {
- id: light3
- property PointLight light : PointLight {
- color : "white"
- intensity : 2.0
- }
-
- property Material material : Material {
- effect : sceneMaterialEffect
- parameters : Parameter { name : "meshColor"; value : "red" }
- }
-
- property Transform transform: Transform {
- id: light3Transform
- property real y: 2.0
- translation: Qt.vector3d(2, y, 7)
- }
-
- QQ2.SequentialAnimation {
- loops: QQ2.Animation.Infinite
- running: true
- QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
- QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
- }
-
- components: [
- sphereMesh,
- material,
- light,
- transform,
- frameGraph.sceneLayer
- ]
- }
-
- Entity {
- id: light4
- property PointLight light : PointLight {
- color : "white"
- intensity : 3.0
- }
- property Transform transform: Transform {
- translation: Qt.vector3d(5, 2, 7)
- }
-
- components: [
- light4.light,
- light4.transform,
- frameGraph.sceneLayer
- ]
- }
- }
-}