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Diffstat (limited to 'examples/qt3d/deferred-renderer-qml/main.qml')
-rw-r--r-- | examples/qt3d/deferred-renderer-qml/main.qml | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/examples/qt3d/deferred-renderer-qml/main.qml b/examples/qt3d/deferred-renderer-qml/main.qml new file mode 100644 index 000000000..c30c57fd4 --- /dev/null +++ b/examples/qt3d/deferred-renderer-qml/main.qml @@ -0,0 +1,239 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 +import QtQuick 2.0 as QQ2 + +Entity { + id : root + + GBuffer { + id : gBuffer + } + + components : FrameGraph { + id : deferredFrameGraphComponent + activeFrameGraph: DeferredRenderer { + camera : camera + gBuffer: gBuffer + } + } + + Configuration { + controlledCamera: camera + } + + Entity { + id : screenQuadEntity + components : [ + Layer { + names : "screenQuad" + }, + PlaneMesh { + width: 2.0 + height: 2.0 + meshResolution: Qt.size(2, 2) + }, + Transform { // We rotate the plane so that it faces us + Rotate { + axis : Qt.vector3d(1.0, 0.0, 0.0) + angle : 90 + } + }, + Material { + parameters : [ + Parameter { name: "color"; value : gBuffer.color }, + Parameter { name: "position"; value : gBuffer.position }, + Parameter { name: "normal"; value : gBuffer.normal }, + Parameter { name: "winSize"; value : Qt.size(1024, 1024) } + ] + effect : FinalEffect {} + } + ] + + } + + Entity { + id : sceneEntity + + property PointLight light: PointLight { + color : "white" + intensity : 4.0 + QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 } + QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite } + } + + components: sceneEntity.light + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.01 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -25.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) + } + + Layer { + id : sceneLayer + names : "scene" + } + + SphereMesh { + id : sphereMesh + rings: 50 + slices: 100 + shareable: false + } + + SceneEffect { + id : sceneMaterialEffect + } + + Entity { + id : sphere1 + + property Material material : Material { + effect : sceneMaterialEffect + parameters : Parameter { name : "meshColor"; value : "dodgerblue" } + } + + property Transform transform : Transform { + Translate{ dx: -10; dy: 0; dz : 5 + id: sphere1Translate + QQ2.SequentialAnimation { + loops: QQ2.Animation.Infinite + running: false + QQ2.NumberAnimation {target: sphere1Translate; property: "dx"; to: 6; duration: 2000 } + QQ2.NumberAnimation {target: sphere1Translate; property: "dx"; to: -10; duration: 2000 } + } + } + } + + property PointLight light : PointLight { + color : "green" + intensity : 5.0 + } + + components : [ + sphereMesh, + material, + sphere1.transform, + sphere1.light, + sceneLayer + ] + } + + Entity { + id : sphere2 + + property Material material : Material { + effect : sceneMaterialEffect + parameters : Parameter { name : "meshColor"; value : "green" } + } + + property PointLight light : PointLight { + color : "orange" + intensity : 2.0 + } + + property Transform transform : Transform { + Translate{ dx: 5; dy: 0; dz : 5} + } + + components : [ + sphereMesh, + sphere2.transform, + material, + sphere2.light, + sceneLayer + ] + } + + Entity { + id: light3 + property PointLight light : PointLight { + color : "white" + intensity : 2.0 + } + + property Material material : Material { + effect : sceneMaterialEffect + parameters : Parameter { name : "meshColor"; value : "red" } + } + + property Transform transform : Transform { + Translate{ id: light3Translate; dx: 2; dy: 2; dz : 7 + QQ2.SequentialAnimation { + loops: QQ2.Animation.Infinite + running: true + QQ2.NumberAnimation {target: light3Translate; property: "dy"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad } + QQ2.NumberAnimation {target: light3Translate; property: "dy"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint } + } + } + } + + components: [ + sphereMesh, + material, + light, + transform, + sceneLayer + ] + } + + Entity { + id: light4 + property PointLight light : PointLight { + color : "white" + intensity : 3.0 + } + property Transform transform : Transform { + Translate{ dx: 5; dy: 2; dz : 7} + } + + components: [ + light4.light, + light4.transform, + sceneLayer + ] + } + } +} |