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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.0 as QQ2
+
+Entity {
+ id : root
+
+ GBuffer {
+ id : gBuffer
+ }
+
+ components : FrameGraph {
+ id : deferredFrameGraphComponent
+ activeFrameGraph: DeferredRenderer {
+ camera : camera
+ gBuffer: gBuffer
+ }
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ Entity {
+ id : screenQuadEntity
+ components : [
+ Layer {
+ names : "screenQuad"
+ },
+ PlaneMesh {
+ width: 2.0
+ height: 2.0
+ meshResolution: Qt.size(2, 2)
+ },
+ Transform { // We rotate the plane so that it faces us
+ Rotate {
+ axis : Qt.vector3d(1.0, 0.0, 0.0)
+ angle : 90
+ }
+ },
+ Material {
+ parameters : [
+ Parameter { name: "color"; value : gBuffer.color },
+ Parameter { name: "position"; value : gBuffer.position },
+ Parameter { name: "normal"; value : gBuffer.normal },
+ Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
+ ]
+ effect : FinalEffect {}
+ }
+ ]
+
+ }
+
+ Entity {
+ id : sceneEntity
+
+ property PointLight light: PointLight {
+ color : "white"
+ intensity : 4.0
+ QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
+ QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
+ }
+
+ components: sceneEntity.light
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.01
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -25.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
+ }
+
+ Layer {
+ id : sceneLayer
+ names : "scene"
+ }
+
+ SphereMesh {
+ id : sphereMesh
+ rings: 50
+ slices: 100
+ shareable: false
+ }
+
+ SceneEffect {
+ id : sceneMaterialEffect
+ }
+
+ Entity {
+ id : sphere1
+
+ property Material material : Material {
+ effect : sceneMaterialEffect
+ parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
+ }
+
+ property Transform transform : Transform {
+ Translate{ dx: -10; dy: 0; dz : 5
+ id: sphere1Translate
+ QQ2.SequentialAnimation {
+ loops: QQ2.Animation.Infinite
+ running: false
+ QQ2.NumberAnimation {target: sphere1Translate; property: "dx"; to: 6; duration: 2000 }
+ QQ2.NumberAnimation {target: sphere1Translate; property: "dx"; to: -10; duration: 2000 }
+ }
+ }
+ }
+
+ property PointLight light : PointLight {
+ color : "green"
+ intensity : 5.0
+ }
+
+ components : [
+ sphereMesh,
+ material,
+ sphere1.transform,
+ sphere1.light,
+ sceneLayer
+ ]
+ }
+
+ Entity {
+ id : sphere2
+
+ property Material material : Material {
+ effect : sceneMaterialEffect
+ parameters : Parameter { name : "meshColor"; value : "green" }
+ }
+
+ property PointLight light : PointLight {
+ color : "orange"
+ intensity : 2.0
+ }
+
+ property Transform transform : Transform {
+ Translate{ dx: 5; dy: 0; dz : 5}
+ }
+
+ components : [
+ sphereMesh,
+ sphere2.transform,
+ material,
+ sphere2.light,
+ sceneLayer
+ ]
+ }
+
+ Entity {
+ id: light3
+ property PointLight light : PointLight {
+ color : "white"
+ intensity : 2.0
+ }
+
+ property Material material : Material {
+ effect : sceneMaterialEffect
+ parameters : Parameter { name : "meshColor"; value : "red" }
+ }
+
+ property Transform transform : Transform {
+ Translate{ id: light3Translate; dx: 2; dy: 2; dz : 7
+ QQ2.SequentialAnimation {
+ loops: QQ2.Animation.Infinite
+ running: true
+ QQ2.NumberAnimation {target: light3Translate; property: "dy"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
+ QQ2.NumberAnimation {target: light3Translate; property: "dy"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
+ }
+ }
+ }
+
+ components: [
+ sphereMesh,
+ material,
+ light,
+ transform,
+ sceneLayer
+ ]
+ }
+
+ Entity {
+ id: light4
+ property PointLight light : PointLight {
+ color : "white"
+ intensity : 3.0
+ }
+ property Transform transform : Transform {
+ Translate{ dx: 5; dy: 2; dz : 7}
+ }
+
+ components: [
+ light4.light,
+ light4.transform,
+ sceneLayer
+ ]
+ }
+ }
+}