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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef BOXENTITY_H
+#define BOXENTITY_H
+
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/QTransform>
+#include <Qt3DCore/QTranslateTransform>
+#include <Qt3DCore/QScaleTransform>
+#include <Qt3DRenderer/QCuboidMesh>
+#include <Qt3DRenderer/QPhongMaterial>
+
+class BoxEntity : public Qt3D::QEntity
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
+ Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
+ Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
+
+public:
+ BoxEntity(QNode *parent = 0);
+
+ QColor diffuseColor();
+ float angle() const;
+ float radius() const;
+
+public Q_SLOTS:
+ void setDiffuseColor(const QColor &diffuseColor);
+ void setAngle(float arg);
+ void setRadius(float arg);
+
+Q_SIGNALS:
+ void diffuseColorChanged();
+ void angleChanged();
+ void radiusChanged();
+
+private:
+ void updateTransformation();
+
+ Qt3D::QTransform *m_transform;
+ Qt3D::QTranslateTransform *m_translate;
+ Qt3D::QScaleTransform *m_scale;
+ Qt3D::QCuboidMesh *m_mesh;
+ Qt3D::QPhongMaterial *m_material;
+ float m_angle;
+ float m_radius;
+};
+
+#endif // BOXENTITY_H