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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <Qt3DCore/QAspectEngine>
+#include <Qt3DCore/QCamera>
+#include <Qt3DCore/Window>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRenderer/QRenderAspect>
+#include <Qt3DRenderer/QFrameGraph>
+#include <Qt3DRenderer/QForwardRenderer>
+
+#include "forwardrenderer.h"
+#include "examplescene.h"
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ Qt3D::Window view;
+ Qt3D::QAspectEngine engine;
+ engine.registerAspect(new Qt3D::QRenderAspect());
+ Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ engine.registerAspect(input);
+ engine.initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.setData(data);
+
+ ExampleScene *sceneRoot = new ExampleScene();
+
+ // Scene Camera
+ Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot);
+ basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection);
+ basicCamera->setAspectRatio(view.width() / view.height());
+ basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
+ basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
+ basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
+ // For camera controls
+ input->setCamera(basicCamera);
+
+ // Forward Renderer FrameGraph
+ Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(sceneRoot);
+ Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ forwardRenderer->setCamera(basicCamera);
+ frameGraph->setActiveFrameGraph(forwardRenderer);
+ sceneRoot->addComponent(frameGraph);
+
+ engine.setRootEntity(sceneRoot);
+ view.show();
+
+ return app.exec();
+}