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Diffstat (limited to 'examples/qt3d/dynamicscene-cpp/main.cpp')
-rw-r--r-- | examples/qt3d/dynamicscene-cpp/main.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/examples/qt3d/dynamicscene-cpp/main.cpp b/examples/qt3d/dynamicscene-cpp/main.cpp new file mode 100644 index 000000000..8d265ec33 --- /dev/null +++ b/examples/qt3d/dynamicscene-cpp/main.cpp @@ -0,0 +1,90 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <Qt3DCore/QAspectEngine> +#include <Qt3DCore/QCamera> +#include <Qt3DCore/Window> + +#include <Qt3DInput/QInputAspect> + +#include <Qt3DRenderer/QRenderAspect> +#include <Qt3DRenderer/QFrameGraph> +#include <Qt3DRenderer/QForwardRenderer> + +#include "forwardrenderer.h" +#include "examplescene.h" + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + + Qt3D::Window view; + Qt3D::QAspectEngine engine; + engine.registerAspect(new Qt3D::QRenderAspect()); + Qt3D::QInputAspect *input = new Qt3D::QInputAspect; + engine.registerAspect(input); + engine.initialize(); + QVariantMap data; + data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view))); + data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); + engine.setData(data); + + ExampleScene *sceneRoot = new ExampleScene(); + + // Scene Camera + Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot); + basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + basicCamera->setAspectRatio(view.width() / view.height()); + basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); + basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); + basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); + // For camera controls + input->setCamera(basicCamera); + + // Forward Renderer FrameGraph + Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(sceneRoot); + Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer(); + forwardRenderer->setCamera(basicCamera); + frameGraph->setActiveFrameGraph(forwardRenderer); + sceneRoot->addComponent(frameGraph); + + engine.setRootEntity(sceneRoot); + view.show(); + + return app.exec(); +} |