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-rw-r--r--examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl30
1 files changed, 13 insertions, 17 deletions
diff --git a/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl b/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl
index b01fbb1a1..6e4b7e6d1 100644
--- a/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl
+++ b/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl
@@ -1,21 +1,17 @@
-#version 150
-//precision highp float;
-
-in vec3 v_normal;
+precision highp float;
+varying vec3 v_normal;
uniform vec4 u_ambient;
-in vec2 v_texcoord0;
+varying vec2 v_texcoord0;
uniform sampler2D u_diffuse;
-out vec4 fragColor;
-
void main(void) {
- vec3 normal = normalize(v_normal);
- vec4 color = vec4(0., 0., 0., 0.);
- vec4 diffuse = vec4(0., 0., 0., 1.);
- vec4 ambient;
- ambient = u_ambient;
- diffuse = texture(u_diffuse, v_texcoord0);
- diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
- color.xyz += diffuse.xyz;
- color = vec4(color.rgb * diffuse.a, diffuse.a);
- fragColor = color;
+vec3 normal = normalize(v_normal);
+vec4 color = vec4(0., 0., 0., 0.);
+vec4 diffuse = vec4(0., 0., 0., 1.);
+vec4 ambient;
+ambient = u_ambient;
+diffuse = texture2D(u_diffuse, v_texcoord0);
+diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
+color.xyz += diffuse.xyz;
+color = vec4(color.rgb * diffuse.a, diffuse.a);
+gl_FragColor = color;
}