diff options
Diffstat (limited to 'examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl')
-rw-r--r-- | examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl b/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl index b01fbb1a1..6e4b7e6d1 100644 --- a/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl +++ b/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl @@ -1,21 +1,17 @@ -#version 150 -//precision highp float; - -in vec3 v_normal; +precision highp float; +varying vec3 v_normal; uniform vec4 u_ambient; -in vec2 v_texcoord0; +varying vec2 v_texcoord0; uniform sampler2D u_diffuse; -out vec4 fragColor; - void main(void) { - vec3 normal = normalize(v_normal); - vec4 color = vec4(0., 0., 0., 0.); - vec4 diffuse = vec4(0., 0., 0., 1.); - vec4 ambient; - ambient = u_ambient; - diffuse = texture(u_diffuse, v_texcoord0); - diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.); - color.xyz += diffuse.xyz; - color = vec4(color.rgb * diffuse.a, diffuse.a); - fragColor = color; +vec3 normal = normalize(v_normal); +vec4 color = vec4(0., 0., 0., 0.); +vec4 diffuse = vec4(0., 0., 0., 1.); +vec4 ambient; +ambient = u_ambient; +diffuse = texture2D(u_diffuse, v_texcoord0); +diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.); +color.xyz += diffuse.xyz; +color = vec4(color.rgb * diffuse.a, diffuse.a); +gl_FragColor = color; } |