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-rw-r--r--examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl b/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl
new file mode 100644
index 000000000..b01fbb1a1
--- /dev/null
+++ b/examples/qt3d/exampleresources/assets/gltf/wine/wine0FS.glsl
@@ -0,0 +1,21 @@
+#version 150
+//precision highp float;
+
+in vec3 v_normal;
+uniform vec4 u_ambient;
+in vec2 v_texcoord0;
+uniform sampler2D u_diffuse;
+out vec4 fragColor;
+
+void main(void) {
+ vec3 normal = normalize(v_normal);
+ vec4 color = vec4(0., 0., 0., 0.);
+ vec4 diffuse = vec4(0., 0., 0., 1.);
+ vec4 ambient;
+ ambient = u_ambient;
+ diffuse = texture(u_diffuse, v_texcoord0);
+ diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
+ color.xyz += diffuse.xyz;
+ color = vec4(color.rgb * diffuse.a, diffuse.a);
+ fragColor = color;
+}