diff options
Diffstat (limited to 'examples/qt3d/exampleresources/assets/gltf/wine/wine0VS.glsl')
-rw-r--r-- | examples/qt3d/exampleresources/assets/gltf/wine/wine0VS.glsl | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/examples/qt3d/exampleresources/assets/gltf/wine/wine0VS.glsl b/examples/qt3d/exampleresources/assets/gltf/wine/wine0VS.glsl index f03b74739..cacc9ed99 100644 --- a/examples/qt3d/exampleresources/assets/gltf/wine/wine0VS.glsl +++ b/examples/qt3d/exampleresources/assets/gltf/wine/wine0VS.glsl @@ -1,18 +1,15 @@ -#version 150 -//precision highp float; - -in vec3 a_position; -in vec3 a_normal; -out vec3 v_normal; +precision highp float; +attribute vec3 a_position; +attribute vec3 a_normal; +varying vec3 v_normal; uniform mat3 u_normalMatrix; uniform mat4 u_modelViewMatrix; uniform mat4 u_projectionMatrix; -in vec2 a_texcoord0; -out vec2 v_texcoord0; - +attribute vec2 a_texcoord0; +varying vec2 v_texcoord0; void main(void) { - vec4 pos = u_modelViewMatrix * vec4(a_position,1.0); - v_normal = normalize(u_normalMatrix * a_normal); - v_texcoord0 = a_texcoord0; - gl_Position = u_projectionMatrix * pos; +vec4 pos = u_modelViewMatrix * vec4(a_position,1.0); +v_normal = u_normalMatrix * a_normal; +v_texcoord0 = a_texcoord0; +gl_Position = u_projectionMatrix * pos; } |