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-/****************************************************************************
-**
-** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import Qt3D.Input 2.0
-import Qt3D.Logic 2.0
-import QtQml 2.2
-
-Entity {
- id: root
- property Camera camera
- property real linearSpeed: 10.0
- property real lookSpeed: 180.0
-
- QtObject {
- id: d
- readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
- readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active
- readonly property real vx: txAxis.value * linearSpeed;
- readonly property real vy: tyAxis.value * linearSpeed;
- readonly property real vz: tzAxis.value * linearSpeed;
- readonly property real dx: rxAxis.value * lookSpeed
- readonly property real dy: ryAxis.value * lookSpeed
- readonly property bool fineMotion: fineMotionAction.active
- }
-
- KeyboardDevice {
- id: keyboardSourceDevice
- }
-
- MouseDevice {
- id: mouseSourceDevice
- sensitivity: d.fineMotion ? 0.01 : 0.1
- }
-
- components: [
-
- LogicalDevice {
- actions: [
- Action {
- id: leftMouseButtonAction
- ActionInput {
- sourceDevice: mouseSourceDevice
- buttons: [MouseEvent.LeftButton]
- }
- },
- Action {
- id: fineMotionAction
- ActionInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Shift]
- }
- }
- ] // actions
-
- axes: [
- // Rotation
- Axis {
- id: rxAxis
- AxisInput {
- sourceDevice: mouseSourceDevice
- axis: MouseDevice.X
- }
- },
- Axis {
- id: ryAxis
- AxisInput {
- sourceDevice: mouseSourceDevice
- axis: MouseDevice.Y
- }
- },
- // Translation
- Axis {
- id: txAxis
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Left]
- scale: -1.0
- }
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Right]
- scale: 1.0
- }
- },
- Axis {
- id: tzAxis
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Up]
- scale: 1.0
- }
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Down]
- scale: -1.0
- }
- },
- Axis {
- id: tyAxis
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_PageUp]
- scale: 1.0
- }
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_PageDown]
- scale: -1.0
- }
- }
- ] // axes
- },
-
- FrameAction {
- onTriggered: {
- // The time difference since the last frame is passed in as the
- // argument dt. It is a floating point value in units of seconds.
- root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))
-
- if (d.leftMouseButtonPressed) {
- root.camera.pan(d.dx * dt, d.firstPersonUp)
- root.camera.tilt(d.dy * dt)
- }
- }
- }
- ] // components
-}