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-/****************************************************************************
-**
-** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-import Qt3D.Input 2.0
-import Qt3D.Logic 2.0
-import QtQml 2.2
-
-Entity {
- id: root
- property Camera camera
- property real linearSpeed: 10.0
- property real lookSpeed: 180.0
- property real zoomLimit: 2.0
-
- QtObject {
- id: d
- readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
- readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active
- readonly property bool rightMouseButtonPressed: rightMouseButtonAction.active
- readonly property bool shiftPressed: shiftAction.active
- readonly property bool altPressed: altAction.active
- property real translationX: clampInputs(leftMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * linearSpeed;
- property real translationY: clampInputs(leftMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * linearSpeed;
- property real translationZ: keyboardZAxis.value * linearSpeed;
- property real orbitX: clampInputs(rightMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * lookSpeed;
- property real orbitY: clampInputs(rightMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * lookSpeed;
- }
-
- function clampInputs(input1, input2) {
- var axisValue = input1 + input2;
- return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue;
- }
-
- function zoomDistance(firstPoint, secondPoint) {
- var u = secondPoint.minus(firstPoint); u = u.times(u);
- return u.x + u.y + u.z;
- }
-
- KeyboardDevice {
- id: keyboardSourceDevice
- }
-
- MouseDevice {
- id: mouseSourceDevice
- sensitivity: 0.1
- }
-
- components: [
-
- LogicalDevice {
- actions: [
- Action {
- id: leftMouseButtonAction
- ActionInput {
- sourceDevice: mouseSourceDevice
- buttons: [MouseEvent.LeftButton]
- }
- },
- Action {
- id: rightMouseButtonAction
- ActionInput {
- sourceDevice: mouseSourceDevice
- buttons: [MouseEvent.RightButton]
- }
- },
- Action {
- id: shiftAction
- ActionInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Shift]
- }
- },
- Action {
- id: altAction
- ActionInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Alt]
- }
- }
- ] // actions
-
- axes: [
- // Mouse
- Axis {
- id: mouseXAxis
- AxisInput {
- sourceDevice: mouseSourceDevice
- axis: MouseDevice.X
- }
- },
- Axis {
- id: mouseYAxis
- AxisInput {
- sourceDevice: mouseSourceDevice
- axis: MouseDevice.Y
- }
- },
- // Keyboard
- Axis {
- id: keyboardXAxis
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Left]
- scale: -1.0
- }
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Right]
- scale: 1.0
- }
- },
- Axis {
- id: keyboardZAxis
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Up]
- scale: d.shiftPressed ? 1.0 : 0.0
- }
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Down]
- scale: d.shiftPressed ? -1.0 : 0.0
- }
- },
- Axis {
- id: keyboardYAxis
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Up]
- scale: d.shiftPressed ? 0.0 : 1.0
- }
- AxisInput {
- sourceDevice: keyboardSourceDevice
- buttons: [Qt.Key_Down]
- scale: d.shiftPressed ? 0.0 : -1.0
- }
- }
- ] // axes
- },
-
- FrameAction {
- onTriggered: {
- // The time difference since the last frame is passed in as the
- // argument dt. It is a floating point value in units of seconds.
-
- // Mouse input
- if (d.leftMouseButtonPressed) {
- if (d.rightMouseButtonPressed) {
- if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) {
- // Dolly up to limit
- root.camera.translate(Qt.vector3d(0, 0, d.translationY).times(dt), Camera.DontTranslateViewCenter);
- } else {
- // Too close, Dolly backwards
- root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter);
- }
- } else {
- // Translate
- root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt));
- return
- }
- } else if (d.rightMouseButtonPressed) {
- // Orbit
- root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp);
- root.camera.tiltAboutViewCenter(d.orbitY * dt);
- }
- // Keyboard input
- if (d.altPressed) {
- // Orbit
- root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp);
- root.camera.tiltAboutViewCenter(d.orbitY * dt);
- } else if (d.shiftPressed) {
- if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) {
- // Dolly up to limit
- root.camera.translate(Qt.vector3d(0, 0, d.translationZ).times(dt), Camera.DontTranslateViewCenter);
- } else {
- // Too close, Dolly backwards
- root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter);
- }
- } else {
- // Translate
- root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt));
- }
- }
- }
- ] // components
-}