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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H
+#define QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H
+
+#include <Qt3DCore/private/qentity_p.h>
+#include <QVector3D>
+#include "qfirstpersoncameracontroller.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QCamera;
+}
+
+namespace Qt3DLogic {
+class QLogicComponent;
+}
+
+namespace Qt3DInput {
+
+class QKeyboardController;
+class QMouseController;
+class QLogicalDevice;
+class QAction;
+class QActionInput;
+class QAxis;
+class QAxisInput;
+class QAxisActionHandler;
+
+class QFirstPersonCameraControllerPrivate : public Qt3DCore::QEntityPrivate
+{
+public:
+ QFirstPersonCameraControllerPrivate();
+
+ void init();
+
+ Qt3DCore::QCamera *m_camera;
+ QAction *m_leftMouseButtonAction;
+ QAction *m_fineMotionAction;
+ QAxis *m_rxAxis;
+ QAxis *m_ryAxis;
+ QAxis *m_txAxis;
+ QAxis *m_tyAxis;
+ QAxis *m_tzAxis;
+ QActionInput *m_leftMouseButtonInput;
+ QActionInput *m_fineMotionKeyInput;
+ QAxisInput *m_mouseRxInput;
+ QAxisInput *m_mouseRyInput;
+ QAxisInput *m_keyboardTxPosInput;
+ QAxisInput *m_keyboardTyPosInput;
+ QAxisInput *m_keyboardTzPosInput;
+ QAxisInput *m_keyboardTxNegInput;
+ QAxisInput *m_keyboardTyNegInput;
+ QAxisInput *m_keyboardTzNegInput;
+ QKeyboardController *m_keyboardController;
+ QMouseController *m_mouseController;
+ QLogicalDevice *m_logicalDevice;
+ QAxisActionHandler *m_axisActionHandler;
+ Qt3DLogic::QLogicComponent *m_logicComponent;
+ float m_linearSpeed;
+ float m_lookSpeed;
+ QVector3D m_vxyz;
+ bool m_fineMotion;
+ QVector3D m_rxyz;
+ bool m_leftMouseButtonPressed;
+ QVector3D m_firstPersonUp;
+
+ void _q_onFrameUpdate(float);
+ void _q_onAxisValueChanged(QString, float);
+ void _q_onActionStarted(QString);
+ void _q_onActionFinished(QString);
+
+ Q_DECLARE_PUBLIC(QFirstPersonCameraController)
+};
+
+} // Qt3DInput
+
+QT_END_NAMESPACE
+
+#endif // QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H