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diff --git a/examples/qt3d/examples-common/qt3dquickwindow.cpp b/examples/qt3d/examples-common/qt3dquickwindow.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qt3dquickwindow.h"
-#include <Qt3DQuick/QQmlAspectEngine>
-#include <Qt3DRender/qcamera.h>
-#include <Qt3DRender/qrenderaspect.h>
-#include <Qt3DRender/qrendersettings.h>
-#include <Qt3DRender/qrendersurfaceselector.h>
-#include <Qt3DInput/qinputaspect.h>
-#include <Qt3DInput/qinputsettings.h>
-#include <Qt3DLogic/qlogicaspect.h>
-
-#include <QQmlContext>
-
-#include <QtGui/qopenglcontext.h>
-
-QT_BEGIN_NAMESPACE
-
-Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent)
- : QQuickWindow(parent)
- , m_engine(Q_NULLPTR)
- , m_renderAspect(Q_NULLPTR)
- , m_inputAspect(Q_NULLPTR)
- , m_logicAspect(Q_NULLPTR)
- , m_initialized(false)
- , m_cameraAspectRatioMode(AutomaticAspectRatio)
-{
- setSurfaceType(QSurface::OpenGLSurface);
-
- resize(1024, 768);
-
- QSurfaceFormat format;
-#ifdef QT_OPENGL_ES_2
- format.setRenderableType(QSurfaceFormat::OpenGLES);
-#else
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- format.setVersion(4, 3);
- format.setProfile(QSurfaceFormat::CoreProfile);
- }
-#endif
- format.setDepthBufferSize(24);
- format.setSamples(4);
- format.setStencilBufferSize(8);
- setFormat(format);
- QSurfaceFormat::setDefaultFormat(format);
- create();
-
- m_engine.reset(new Qt3DCore::Quick::QQmlAspectEngine);
- m_renderAspect = new Qt3DRender::QRenderAspect;
- m_inputAspect = new Qt3DInput::QInputAspect;
- m_logicAspect = new Qt3DLogic::QLogicAspect;
-
- m_engine->aspectEngine()->registerAspect(m_renderAspect);
- m_engine->aspectEngine()->registerAspect(m_inputAspect);
- m_engine->aspectEngine()->registerAspect(m_logicAspect);
-}
-
-Qt3DQuickWindow::~Qt3DQuickWindow()
-{
-}
-
-void Qt3DQuickWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
-{
- Q_ASSERT(!isVisible());
- m_engine->aspectEngine()->registerAspect(aspect);
-}
-
-void Qt3DQuickWindow::registerAspect(const QString &name)
-{
- Q_ASSERT(!isVisible());
- m_engine->aspectEngine()->registerAspect(name);
-}
-
-void Qt3DQuickWindow::setSource(const QUrl &source)
-{
- m_source = source;
-}
-
-Qt3DCore::Quick::QQmlAspectEngine *Qt3DQuickWindow::engine() const
-{
- return m_engine.data();
-}
-
-void Qt3DQuickWindow::setCameraAspectRatioMode(CameraAspectRatioMode mode)
-{
- if (m_cameraAspectRatioMode == mode)
- return;
-
- m_cameraAspectRatioMode = mode;
- setCameraAspectModeHelper();
- emit cameraAspectRatioModeChanged(mode);
-}
-
-Qt3DQuickWindow::CameraAspectRatioMode Qt3DQuickWindow::cameraAspectRatioMode() const
-{
- return m_cameraAspectRatioMode;
-}
-
-void Qt3DQuickWindow::showEvent(QShowEvent *e)
-{
- if (!m_initialized) {
-
- // Connect to the QQmlAspectEngine's statusChanged signal so that when the QML is loaded
- // and th eobjects hav ebeen instantiated, but before we set them on the QAspectEngine we
- // can swoop in and set the window surface and camera on the framegraph and ensure the camera
- // respects the window's aspect ratio
- connect(m_engine.data(), &Qt3DCore::Quick::QQmlAspectEngine::sceneCreated,
- this, &Qt3DQuickWindow::onSceneCreated);
-
- m_engine->setSource(m_source);
-
- // Set the QQmlIncubationController on the window
- // to benefit from asynchronous incubation
- m_engine->qmlEngine()->setIncubationController(QQuickWindow::incubationController());
-
- m_initialized = true;
- }
- QQuickWindow::showEvent(e);
-}
-
-void Qt3DQuickWindow::onSceneCreated(QObject *rootObject)
-{
- Q_ASSERT(rootObject);
-
- setWindowSurface(rootObject);
-
- if (m_cameraAspectRatioMode == AutomaticAspectRatio) {
- // Set aspect ratio of first camera to match the window
- QList<Qt3DRender::QCamera *> cameras
- = rootObject->findChildren<Qt3DRender::QCamera *>();
- if (cameras.isEmpty()) {
- qWarning() << "No camera found";
- } else {
- m_camera = cameras.first();
- setCameraAspectModeHelper();
- }
- }
-
- // Set ourselves up as a source of input events for the input aspect
- Qt3DInput::QInputSettings *inputSettings = rootObject->findChild<Qt3DInput::QInputSettings *>();
- if (inputSettings) {
- inputSettings->setEventSource(this);
- } else {
- qWarning() << "No Input Settings found, keyboard and mouse events won't be handled";
- }
-}
-
-void Qt3DQuickWindow::setWindowSurface(QObject *rootObject)
-{
- // Find surface selector in framegraph and set ourselves up as the
- // render surface there
- Qt3DRender::QRenderSettings *rendererSettings
- = rootObject->findChild<Qt3DRender::QRenderSettings *>();
- if (!rendererSettings) {
- qWarning() << "No renderer settings component found";
- return;
- }
-
- Qt3DCore::QNode *frameGraphRoot = rendererSettings->activeFrameGraph();
- if (!frameGraphRoot) {
- qWarning() << "No active frame graph found";
- return;
- }
-
- Qt3DRender::QRenderSurfaceSelector *surfaceSelector = qobject_cast<Qt3DRender::QRenderSurfaceSelector *>(frameGraphRoot);
- if (!surfaceSelector)
- surfaceSelector = frameGraphRoot->findChild<Qt3DRender::QRenderSurfaceSelector *>();
- if (!surfaceSelector) {
- qWarning() << "No render surface selector found in frame graph";
- return;
- }
-
- surfaceSelector->setSurface(this);
-}
-
-void Qt3DQuickWindow::setCameraAspectModeHelper()
-{
- switch (m_cameraAspectRatioMode) {
- case AutomaticAspectRatio:
- connect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
- connect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
- break;
- case UserAspectRatio:
- disconnect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
- disconnect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
- break;
- }
-}
-
-void Qt3DQuickWindow::updateCameraAspectRatio()
-{
- if (m_camera) {
- m_camera->setAspectRatio(static_cast<float>(width()) /
- static_cast<float>(height()));
- }
-}
-
-QT_END_NAMESPACE