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-/****************************************************************************
-**
-** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QT3DQUICKWINDOW_H
-#define QT3DQUICKWINDOW_H
-
-#include <QQuickWindow>
-#include <QtCore/qpointer.h>
-#include <QUrl>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DCore {
-class QAbstractAspect;
-namespace Quick {
-class QQmlAspectEngine;
-}
-}
-
-namespace Qt3DRender {
-class QRenderAspect;
-class QCamera;
-}
-
-namespace Qt3DInput {
-class QInputAspect;
-}
-
-namespace Qt3DLogic {
-class QLogicAspect;
-}
-
-class Qt3DQuickWindow : public QQuickWindow
-{
- Q_OBJECT
- Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged)
-
-public:
- Qt3DQuickWindow(QWindow *parent = Q_NULLPTR);
- ~Qt3DQuickWindow();
-
- void registerAspect(Qt3DCore::QAbstractAspect *aspect);
- void registerAspect(const QString &name);
-
- void setSource(const QUrl &source);
- Qt3DCore::Quick::QQmlAspectEngine *engine() const;
-
- enum CameraAspectRatioMode {
- AutomaticAspectRatio,
- UserAspectRatio
- };
- Q_ENUM(CameraAspectRatioMode);
-
- void setCameraAspectRatioMode(CameraAspectRatioMode mode);
- CameraAspectRatioMode cameraAspectRatioMode() const;
-
-Q_SIGNALS:
- void cameraAspectRatioModeChanged(CameraAspectRatioMode mode);
-
-protected:
- void showEvent(QShowEvent *e) Q_DECL_OVERRIDE;
-
-private:
- void onSceneCreated(QObject *rootObject);
- void setWindowSurface(QObject *rootObject);
- void setCameraAspectModeHelper();
- void updateCameraAspectRatio();
-
- QScopedPointer<Qt3DCore::Quick::QQmlAspectEngine> m_engine;
-
- // Aspects
- Qt3DRender::QRenderAspect *m_renderAspect;
- Qt3DInput::QInputAspect *m_inputAspect;
- Qt3DLogic::QLogicAspect *m_logicAspect;
-
- QUrl m_source;
- bool m_initialized;
- QPointer<Qt3DRender::QCamera> m_camera;
- CameraAspectRatioMode m_cameraAspectRatioMode;
-};
-
-QT_END_NAMESPACE
-
-#endif // QT3DQUICKWINDOW_H