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diff --git a/examples/qt3d/examples-common/qt3dwindow.cpp b/examples/qt3d/examples-common/qt3dwindow.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qt3dwindow.h"
+
+#include <Qt3DRender/qforwardrenderer.h>
+#include <Qt3DRender/qframegraph.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DInput/qinputaspect.h>
+#include <Qt3DLogic/qlogicaspect.h>
+
+#include <Qt3DCore/qaspectengine.h>
+#include <Qt3DCore/qcamera.h>
+#include <Qt3DCore/qentity.h>
+
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+Qt3DWindow::Qt3DWindow(QScreen *screen)
+ : QWindow(screen)
+ , m_aspectEngine(new Qt3DCore::QAspectEngine)
+ , m_renderAspect(new Qt3DRender::QRenderAspect)
+ , m_inputAspect(new Qt3DInput::QInputAspect)
+ , m_logicAspect(new Qt3DLogic::QLogicAspect)
+ , m_frameGraph(nullptr)
+ , m_defaultCamera(new Qt3DCore::QCamera)
+ , m_root(new Qt3DCore::QEntity)
+ , m_userRoot(nullptr)
+ , m_initialized(false)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+
+ resize(1024, 768);
+
+ QSurfaceFormat format;
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
+ format.setVersion(4, 3);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ }
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+ create();
+
+ m_aspectEngine->registerAspect(m_renderAspect);
+ m_aspectEngine->registerAspect(m_inputAspect);
+ m_aspectEngine->registerAspect(m_logicAspect);
+}
+
+Qt3DWindow::Qt3DWindow(QWindow *parent)
+ : QWindow(parent)
+ , m_aspectEngine(new Qt3DCore::QAspectEngine)
+ , m_renderAspect(new Qt3DRender::QRenderAspect)
+ , m_inputAspect(new Qt3DInput::QInputAspect)
+ , m_logicAspect(new Qt3DLogic::QLogicAspect)
+ , m_frameGraph(nullptr)
+ , m_defaultCamera(new Qt3DCore::QCamera)
+ , m_root(new Qt3DCore::QEntity)
+ , m_userRoot(nullptr)
+ , m_initialized(false)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+
+ resize(1024, 768);
+
+ QSurfaceFormat format;
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
+ format.setVersion(4, 3);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ }
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+ create();
+
+ m_aspectEngine->registerAspect(m_renderAspect);
+ m_aspectEngine->registerAspect(m_inputAspect);
+ m_aspectEngine->registerAspect(m_logicAspect);}
+
+Qt3DWindow::~Qt3DWindow()
+{
+}
+
+void Qt3DWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
+{
+ Q_ASSERT(!isVisible());
+ m_aspectEngine->registerAspect(aspect);
+}
+
+void Qt3DWindow::registerAspect(const QString &name)
+{
+ Q_ASSERT(!isVisible());
+ m_aspectEngine->registerAspect(name);
+}
+
+void Qt3DWindow::setRootEntity(Qt3DCore::QEntity *root)
+{
+ Q_ASSERT(!isVisible());
+ m_userRoot = root;
+}
+
+Qt3DCore::QCamera *Qt3DWindow::camera() const
+{
+ return m_defaultCamera;
+}
+
+void Qt3DWindow::showEvent(QShowEvent *e)
+{
+ if (!m_initialized) {
+ if (m_userRoot != nullptr)
+ m_userRoot->setParent(m_root);
+
+ if (m_frameGraph == nullptr) {
+ m_frameGraph = new Qt3DRender::QFrameGraph;
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer;
+ forwardRenderer->setCamera(m_defaultCamera);
+ m_frameGraph->setActiveFrameGraph(forwardRenderer);
+ }
+
+ // TODO: Get rid of this
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(this)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(this));
+ m_aspectEngine->setData(data);
+
+ m_root->addComponent(m_frameGraph);
+ m_aspectEngine->setRootEntity(m_root);
+
+ // TODO: Get rid of this too
+ m_inputAspect->setCamera(m_defaultCamera);
+
+ m_initialized = true;
+ }
+
+ QWindow::showEvent(e);
+}
+
+void Qt3DWindow::resizeEvent(QResizeEvent *)
+{
+ m_defaultCamera->setAspectRatio(float(width()) / float(height()));
+}
+
+QT_END_NAMESPACE