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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DWINDOW_H
+#define QT3DWINDOW_H
+
+#include <QWindow>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QAspectEngine;
+class QCamera;
+class QEntity;
+}
+
+namespace Qt3DRender {
+class QFrameGraph;
+class QRenderAspect;
+}
+
+namespace Qt3DInput {
+class QInputAspect;
+}
+
+namespace Qt3DLogic {
+class QLogicAspect;
+}
+
+class Qt3DWindow : public QWindow
+{
+ Q_OBJECT
+public:
+ Qt3DWindow(QScreen *screen = nullptr);
+ Qt3DWindow(QWindow *parent);
+ ~Qt3DWindow();
+
+ void registerAspect(Qt3DCore::QAbstractAspect *aspect);
+ void registerAspect(const QString &name);
+
+ void setRootEntity(Qt3DCore::QEntity *root);
+
+ Qt3DCore::QCamera *camera() const;
+
+public Q_SLOTS:
+
+Q_SIGNALS:
+
+protected:
+ void showEvent(QShowEvent *e) Q_DECL_OVERRIDE;
+ void resizeEvent(QResizeEvent *) Q_DECL_OVERRIDE;
+
+private:
+ QScopedPointer<Qt3DCore::QAspectEngine> m_aspectEngine;
+
+ // Aspects
+ Qt3DRender::QRenderAspect *m_renderAspect;
+ Qt3DInput::QInputAspect *m_inputAspect;
+ Qt3DLogic::QLogicAspect *m_logicAspect;
+
+ // Renderer configuration
+ Qt3DRender::QFrameGraph *m_frameGraph;
+ Qt3DCore::QCamera *m_defaultCamera;
+
+ // Input configuration
+
+ // Logic configuration
+
+ // Scene
+ Qt3DCore::QEntity *m_root;
+ Qt3DCore::QEntity *m_userRoot;
+
+ bool m_initialized;
+};
+
+QT_END_NAMESPACE
+
+#endif // QT3DWINDOW_H