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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.1 as QQ2
+
+Entity {
+ id: root
+ objectName: "root"
+
+ Scene {
+ id: wineScene
+ source: ":/assets/gltf/wine/wine.json"
+
+ Entity {
+ transforms: [
+ Translate {
+ dx: 100
+ dy: 0
+ dz: -100
+ }
+
+ ]
+
+ property Mesh myMesh: ballmesh
+ }
+
+ Entity {
+ property Mesh myMesh: ballmesh
+
+ transforms: [
+ Translate {
+ dx: 0
+ dy: 100
+ }
+
+ ]
+
+ property Material mat: greenMaterial
+ }
+
+ Entity {
+ property Shape myShape: sphere1
+
+ transforms: [
+ Translate {
+ dx: 50
+ dy: 50
+ }
+
+ ]
+
+ property Material mat: greenMaterial
+
+ Shape {
+ id: sphere1
+ radius: 25
+ rings: 32
+ slices: 32
+ }
+ }
+
+ Entity {
+ property Shape myShape: torus1
+
+ transforms: [
+ Translate {
+ dx: 50
+ dy: 120
+ }
+
+ ]
+
+ property Material mat: blueMaterial
+
+ Shape {
+ id: torus1
+ radius: 40
+ minorRadius: 15
+ type: Shape.ShapeTorus
+ }
+ }
+
+
+ Entity {
+ property Mesh myMesh: ballmesh
+
+ transforms: [
+ Rotate {
+ angle: 45
+ axis: Qt.vector3d(0, 1, 0)
+ },
+
+ Translate {
+ dx: 40
+ dy: 100
+ }
+ ]
+
+ property Material mat: blueMaterial
+ }
+ }
+
+ Mesh {
+ id: ballmesh
+ source: ":/assets/obj/ball.obj"
+ }
+
+ Material {
+ id: greenMaterial
+
+ parameters: [
+ /*
+ Tag {
+ name: "kd"
+ value: Qt.green
+ }
+ */
+
+ Tag {
+ name: "kd"
+ value: Qt.vector3d( 0.2, 1.0, 0.1 )
+
+ QQ2.Vector3dAnimation on value {
+ from: Qt.vector3d(0.0, 1.0, 0.1)
+ to: Qt.vector3d(1.0, 1.0, 0.1)
+ duration: 1000
+ loops: QQ2.Animation.Infinite
+ }
+ },
+
+ Tag {
+ name: "diffuse"
+ value: brick
+ }
+ ]
+ }
+
+ Material {
+ id: blueMaterial
+
+ parameters: [
+ Tag { name: "kd"; value: Qt.vector3d(0.2, 0.2, 1.0) }
+ ]
+ }
+
+ Texture {
+ id: brick
+ source: "/Users/jmt/KDAB/Qt3D/qt3d-ng/assets/textures/brick1.jpg"
+ }
+}