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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "graph.h"
+#include "edge.h"
+#include "node.h"
+#include "scene.h"
+
+#include <QDebug>
+#include <QGraphicsScene>
+
+#include <math.h>
+
+Graph::Graph(QObject *parent)
+ : QObject(parent), timerId(0)
+{
+ QGraphicsEmbedScene *scene = new Scene(this);
+ sceneObject = scene;
+ scene->setItemIndexMethod(QGraphicsScene::NoIndex);
+ scene->setSceneRect(-128, -128, 256, 256);
+
+ Node *node1 = new Node(this);
+ Node *node2 = new Node(this);
+ Node *node3 = new Node(this);
+ Node *node4 = new Node(this);
+ centerNode = new Node(this);
+ Node *node6 = new Node(this);
+ Node *node7 = new Node(this);
+ Node *node8 = new Node(this);
+ Node *node9 = new Node(this);
+ scene->addItem(node1);
+ scene->addItem(node2);
+ scene->addItem(node3);
+ scene->addItem(node4);
+ scene->addItem(centerNode);
+ scene->addItem(node6);
+ scene->addItem(node7);
+ scene->addItem(node8);
+ scene->addItem(node9);
+ scene->addItem(new Edge(node1, node2));
+ scene->addItem(new Edge(node2, node3));
+ scene->addItem(new Edge(node2, centerNode));
+ scene->addItem(new Edge(node3, node6));
+ scene->addItem(new Edge(node4, node1));
+ scene->addItem(new Edge(node4, centerNode));
+ scene->addItem(new Edge(centerNode, node6));
+ scene->addItem(new Edge(centerNode, node8));
+ scene->addItem(new Edge(node6, node9));
+ scene->addItem(new Edge(node7, node4));
+ scene->addItem(new Edge(node8, node7));
+ scene->addItem(new Edge(node9, node8));
+
+ node1->setPos(-50, -50);
+ node2->setPos(0, -50);
+ node3->setPos(50, -50);
+ node4->setPos(-50, 0);
+ centerNode->setPos(0, 0);
+ node6->setPos(50, 0);
+ node7->setPos(-50, 50);
+ node8->setPos(0, 50);
+ node9->setPos(50, 50);
+}
+
+void Graph::itemMoved()
+{
+ if (!timerId)
+ timerId = startTimer(1000 / 25);
+}
+
+void Graph::timerEvent(QTimerEvent *event)
+{
+ Q_UNUSED(event);
+
+ QList<Node *> nodes;
+ foreach (QGraphicsItem *item, scene()->items()) {
+ if (Node *node = qgraphicsitem_cast<Node *>(item))
+ nodes << node;
+ }
+
+ foreach (Node *node, nodes)
+ node->calculateForces();
+
+ bool itemsMoved = false;
+ foreach (Node *node, nodes) {
+ if (node->advance())
+ itemsMoved = true;
+ }
+
+ if (!itemsMoved) {
+ killTimer(timerId);
+ timerId = 0;
+ }
+}