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Diffstat (limited to 'examples/qt3d/keyboardinput-qml/main.qml')
-rw-r--r-- | examples/qt3d/keyboardinput-qml/main.qml | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/examples/qt3d/keyboardinput-qml/main.qml b/examples/qt3d/keyboardinput-qml/main.qml new file mode 100644 index 000000000..ef5afd077 --- /dev/null +++ b/examples/qt3d/keyboardinput-qml/main.qml @@ -0,0 +1,171 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 + +Entity { + id: root + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + Configuration { controlledCamera: camera } + + components: FrameGraph { + activeFrameGraph: ForwardRenderer { + camera: camera + } + } + + Effect { + id: colorDiffuseEffect + parameters: [ + Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) }, + Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) }, + Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) }, + Parameter { name: "shininess"; value: root.shininess } + ] + } + + SphereMesh { + id: sphereMesh + } + + KeyboardController { + id: keyboardController + } + + Entity { + id: sphere1 + property Material material: Material { + effect: colorDiffuseEffect + } + property Transform transform: Transform { + Translate { + dx: 5 + } + Scale { + scale: sphere1.input.focus ? 2 : 1 + } + } + property KeyboardInput input: KeyboardInput { + controller: keyboardController + focus: true + onTabPressed: { + sphere2.input.focus = true + } + } + + components: [material, transform, sphereMesh, input] + } + + Entity { + id: sphere2 + property Material material: Material { + effect: colorDiffuseEffect + } + property Transform transform: Transform { + Translate { + dx: 0 + } + Scale { + scale: sphere2.input.focus ? 2 : 1 + } + } + property KeyboardInput input: KeyboardInput { + controller: keyboardController + + onTabPressed: { + sphere3.input.focus = true; + } + } + + components: [material, transform, sphereMesh, input] + } + + Entity { + id: sphere3 + property Material material: Material { + effect: colorDiffuseEffect + } + property Transform transform: Transform { + Translate { + id: sphere3dTranslate + dx: -5 + } + Scale { + scale: sphere3.input.focus ? 2 : 1 + } + } + property KeyboardInput input: KeyboardInput { + controller: keyboardController + + onPressed: { + switch (event.key) { + case Qt.Key_W: + sphere3dTranslate.dy += 0.1; + break; + case Qt.Key_S: + sphere3dTranslate.dy -= 0.1; + break; + case Qt.Key_A: + sphere3dTranslate.dx += 0.1; + break; + case Qt.Key_D: + sphere3dTranslate.dx -= 0.1; + break; + } + } + onTabPressed: { + sphere1.input.focus = true; + } + + } + + components: [material, transform, sphereMesh, input] + } +} |