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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+
+Entity {
+ id: root
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration { controlledCamera: camera }
+
+ components: FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ camera: camera
+ }
+ }
+
+ Effect {
+ id: colorDiffuseEffect
+ parameters: [
+ Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) },
+ Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) },
+ Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) },
+ Parameter { name: "shininess"; value: root.shininess }
+ ]
+ }
+
+ SphereMesh {
+ id: sphereMesh
+ }
+
+ KeyboardController {
+ id: keyboardController
+ }
+
+ Entity {
+ id: sphere1
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: 5
+ }
+ Scale {
+ scale: sphere1.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+ focus: true
+ onTabPressed: {
+ sphere2.input.focus = true
+ }
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+
+ Entity {
+ id: sphere2
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: 0
+ }
+ Scale {
+ scale: sphere2.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+
+ onTabPressed: {
+ sphere3.input.focus = true;
+ }
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+
+ Entity {
+ id: sphere3
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ id: sphere3dTranslate
+ dx: -5
+ }
+ Scale {
+ scale: sphere3.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+
+ onPressed: {
+ switch (event.key) {
+ case Qt.Key_W:
+ sphere3dTranslate.dy += 0.1;
+ break;
+ case Qt.Key_S:
+ sphere3dTranslate.dy -= 0.1;
+ break;
+ case Qt.Key_A:
+ sphere3dTranslate.dx += 0.1;
+ break;
+ case Qt.Key_D:
+ sphere3dTranslate.dx -= 0.1;
+ break;
+ }
+ }
+ onTabPressed: {
+ sphere1.input.focus = true;
+ }
+
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+}