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-rw-r--r--examples/qt3d/keyboardinput-qml/keyboardinput-qml.pro11
-rw-r--r--examples/qt3d/keyboardinput-qml/keyboardinput-qml.qrc5
-rw-r--r--examples/qt3d/keyboardinput-qml/main.cpp63
-rw-r--r--examples/qt3d/keyboardinput-qml/main.qml171
4 files changed, 250 insertions, 0 deletions
diff --git a/examples/qt3d/keyboardinput-qml/keyboardinput-qml.pro b/examples/qt3d/keyboardinput-qml/keyboardinput-qml.pro
new file mode 100644
index 000000000..29e821655
--- /dev/null
+++ b/examples/qt3d/keyboardinput-qml/keyboardinput-qml.pro
@@ -0,0 +1,11 @@
+TEMPLATE = app
+QT += 3dcore 3drenderer 3dquick 3dinput quick qml
+
+SOURCES += \
+ main.cpp
+
+RESOURCES += \
+ keyboardinput-qml.qrc
+
+OTHER_FILES += \
+ main.qml
diff --git a/examples/qt3d/keyboardinput-qml/keyboardinput-qml.qrc b/examples/qt3d/keyboardinput-qml/keyboardinput-qml.qrc
new file mode 100644
index 000000000..5f6483ac3
--- /dev/null
+++ b/examples/qt3d/keyboardinput-qml/keyboardinput-qml.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/keyboardinput-qml/main.cpp b/examples/qt3d/keyboardinput-qml/main.cpp
new file mode 100644
index 000000000..0238633d3
--- /dev/null
+++ b/examples/qt3d/keyboardinput-qml/main.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DCore/window.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DInput/qinputaspect.h>
+#include <Qt3DQuick/QQmlAspectEngine>
+
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ Qt3D::Window view;
+ Qt3D::Quick::QQmlAspectEngine engine;
+
+ engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.setSource(QUrl("qrc:/main.qml"));
+
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/qt3d/keyboardinput-qml/main.qml b/examples/qt3d/keyboardinput-qml/main.qml
new file mode 100644
index 000000000..ef5afd077
--- /dev/null
+++ b/examples/qt3d/keyboardinput-qml/main.qml
@@ -0,0 +1,171 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+
+Entity {
+ id: root
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration { controlledCamera: camera }
+
+ components: FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ camera: camera
+ }
+ }
+
+ Effect {
+ id: colorDiffuseEffect
+ parameters: [
+ Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) },
+ Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) },
+ Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) },
+ Parameter { name: "shininess"; value: root.shininess }
+ ]
+ }
+
+ SphereMesh {
+ id: sphereMesh
+ }
+
+ KeyboardController {
+ id: keyboardController
+ }
+
+ Entity {
+ id: sphere1
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: 5
+ }
+ Scale {
+ scale: sphere1.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+ focus: true
+ onTabPressed: {
+ sphere2.input.focus = true
+ }
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+
+ Entity {
+ id: sphere2
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ dx: 0
+ }
+ Scale {
+ scale: sphere2.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+
+ onTabPressed: {
+ sphere3.input.focus = true;
+ }
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+
+ Entity {
+ id: sphere3
+ property Material material: Material {
+ effect: colorDiffuseEffect
+ }
+ property Transform transform: Transform {
+ Translate {
+ id: sphere3dTranslate
+ dx: -5
+ }
+ Scale {
+ scale: sphere3.input.focus ? 2 : 1
+ }
+ }
+ property KeyboardInput input: KeyboardInput {
+ controller: keyboardController
+
+ onPressed: {
+ switch (event.key) {
+ case Qt.Key_W:
+ sphere3dTranslate.dy += 0.1;
+ break;
+ case Qt.Key_S:
+ sphere3dTranslate.dy -= 0.1;
+ break;
+ case Qt.Key_A:
+ sphere3dTranslate.dx += 0.1;
+ break;
+ case Qt.Key_D:
+ sphere3dTranslate.dx -= 0.1;
+ break;
+ }
+ }
+ onTabPressed: {
+ sphere1.input.focus = true;
+ }
+
+ }
+
+ components: [material, transform, sphereMesh, input]
+ }
+}