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-rw-r--r--examples/qt3d/loader-qml/main.qml35
1 files changed, 21 insertions, 14 deletions
diff --git a/examples/qt3d/loader-qml/main.qml b/examples/qt3d/loader-qml/main.qml
index ee1efaf4f..b9dd2ca12 100644
--- a/examples/qt3d/loader-qml/main.qml
+++ b/examples/qt3d/loader-qml/main.qml
@@ -34,9 +34,9 @@
**
****************************************************************************/
+import QtQuick 2.2 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
-import QtQuick 2.2 as QQ2
Entity {
id: sceneRoot
@@ -81,10 +81,14 @@ Entity {
Transform {
id: torusTransform
- Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
- Rotate {
- angle: 45
- axis: Qt.vector3d(1, 0, 0)
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.rotate(45, Qt.vector3d(1, 0, 0));
+ m.scale(Qt.vector3d(1.5, 1, 0.5));
+ return m;
}
}
@@ -112,18 +116,21 @@ Entity {
Transform {
id: revolutionTransform
- Translate {
- translation: Qt.vector3d(20, 0, 0)
- }
-
- Rotate {
- id: sphereRotation
- axis: Qt.vector3d(0, 1, 0)
+ property real userAngle: 0.0
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.rotate(userAngle, Qt.vector3d(0, 1, 0));
+ m.translate(Qt.vector3d(20, 0, 0));
+ return m;
}
}
+
QQ2.NumberAnimation {
- target: sphereRotation
- property: "angle"
+ target: revolutionTransform
+ property: "userAngle"
duration: 10000
from: 0
to: 360