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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ components: [
+ FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ camera: camera
+ }
+ }
+ ]
+
+
+ Material {
+ id: material
+ effect : Effect { }
+ }
+
+ TorusMesh {
+ id: torusMesh
+ radius: 5
+ minorRadius: 1
+ rings: 100
+ slices: 20
+ }
+
+ Transform {
+ id: torusTransform
+ Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
+ Rotate {
+ angle: 45
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ }
+
+ Entity {
+ id: torusEntity
+ components: [ torusMesh, material, torusTransform ]
+ }
+
+ QQ2.Timer {
+ interval: 1000
+ running: true
+ repeat: true
+
+ onTriggered: loader.hasSphere = !loader.hasSphere
+ }
+
+ EntityLoader {
+ id: loader
+ property bool hasSphere: true
+
+ components: [ revolutionTransform ]
+ source: hasSphere ? "qrc:/SphereEntity.qml" : "qrc:/CuboidEntity.qml"
+ }
+
+ Transform {
+ id: revolutionTransform
+ Translate {
+ translation: Qt.vector3d(20, 0, 0)
+ }
+
+ Rotate {
+ id: sphereRotation
+ axis: Qt.vector3d(0, 1, 0)
+ QQ2.NumberAnimation {
+ target: sphereRotation
+ property: "angle"
+ duration: 10000
+ from: 0
+ to: 360
+
+ loops: QQ2.Animation.Infinite
+ running: true
+ }
+ }
+ }
+}