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diff --git a/examples/qt3d/materials-cpp/barrel.cpp b/examples/qt3d/materials-cpp/barrel.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "barrel.h"
+
+const char *diffuseColorsName[] = {
+ "red",
+ "blue",
+ "green",
+ "rust",
+ "stainless_steel"
+};
+
+const char *specularColorsName[] = {
+ "_rust",
+ "_stainless_steel",
+ ""
+};
+
+const char *bumpsName[] = {
+ "no_bumps",
+ "soft_bumps",
+ "middle_bumps",
+ "hard_bumps"
+};
+
+Barrel::Barrel(Qt3D::QNode *parent)
+ : RenderableEntity(parent)
+ , m_bumps(NoBumps)
+ , m_diffuseColor(Red)
+ , m_specularColor(None)
+ , m_material(new Qt3D::QNormalDiffuseSpecularMapMaterial())
+ , m_diffuseTexture(m_material->diffuse())
+ , m_normalTexture(m_material->normal())
+ , m_specularTexture(m_material->specular())
+ , m_diffuseTextureImage(new Qt3D::QTextureImage())
+ , m_normalTextureImage(new Qt3D::QTextureImage())
+ , m_specularTextureImage(new Qt3D::QTextureImage())
+{
+ mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/metal_barrel.obj")));
+ scaleTransform()->setScale(0.03f);
+
+ m_diffuseTexture->addTextureImage(m_diffuseTextureImage);
+ m_normalTexture->addTextureImage(m_normalTextureImage);
+ m_specularTexture->addTextureImage(m_specularTextureImage);
+
+ setNormalTextureSource();
+ setDiffuseTextureSource();
+ setSpecularTextureSource();
+ m_material->setShininess(10.0f);
+ addComponent(m_material);
+}
+
+Barrel::~Barrel()
+{
+}
+
+void Barrel::setDiffuse(Barrel::DiffuseColor diffuse)
+{
+ if (diffuse != m_diffuseColor) {
+ m_diffuseColor = diffuse;
+ setDiffuseTextureSource();
+ }
+}
+
+void Barrel::setSpecular(Barrel::SpecularColor specular)
+{
+ if (specular != m_specularColor) {
+ m_specularColor = specular;
+ setSpecularTextureSource();
+ }
+}
+
+void Barrel::setBumps(Barrel::Bumps bumps)
+{
+ if (bumps != m_bumps) {
+ m_bumps = bumps;
+ setNormalTextureSource();
+ }
+}
+
+void Barrel::setShininess(float shininess)
+{
+ if (shininess != m_material->shininess())
+ m_material->setShininess(shininess);
+}
+
+Barrel::DiffuseColor Barrel::diffuse() const
+{
+ return m_diffuseColor;
+}
+
+Barrel::SpecularColor Barrel::specular() const
+{
+ return m_specularColor;
+}
+
+Barrel::Bumps Barrel::bumps() const
+{
+ return m_bumps;
+}
+
+float Barrel::shininess() const
+{
+ return m_material->shininess();
+}
+
+void Barrel::setNormalTextureSource()
+{
+ m_normalTextureImage->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/normal_") + bumpsName[m_bumps] + QStringLiteral(".webp")));
+}
+
+void Barrel::setDiffuseTextureSource()
+{
+ m_diffuseTextureImage->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/diffus_") + diffuseColorsName[m_diffuseColor] + QStringLiteral(".webp")));
+}
+
+void Barrel::setSpecularTextureSource()
+{
+ m_specularTextureImage->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/specular") + specularColorsName[m_specularColor] + QStringLiteral(".webp")));
+}