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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef BARREL_H
+#define BARREL_H
+
+#include <Qt3DRenderer/QNormalDiffuseSpecularMapMaterial>
+#include <Qt3DRenderer/qtexture.h>
+#include "renderableentity.h"
+
+class Barrel : public RenderableEntity
+{
+public:
+ Barrel(Qt3D::QNode *parent = 0);
+ ~Barrel();
+
+ enum DiffuseColor {
+ Red = 0,
+ Blue,
+ Green,
+ RustDiffuse,
+ StainlessSteelDiffuse
+ };
+
+ enum SpecularColor {
+ RustSpecular = 0,
+ StainlessSteelSpecular,
+ None
+ };
+
+ enum Bumps {
+ NoBumps = 0,
+ SoftBumps,
+ MiddleBumps,
+ HardBumps
+ };
+
+ void setDiffuse(DiffuseColor diffuse);
+ void setSpecular(SpecularColor specular);
+ void setBumps(Bumps bumps);
+ void setShininess(float shininess);
+
+ DiffuseColor diffuse() const;
+ SpecularColor specular() const;
+ Bumps bumps() const;
+ float shininess() const;
+
+private:
+ Bumps m_bumps;
+ DiffuseColor m_diffuseColor;
+ SpecularColor m_specularColor;
+ Qt3D::QNormalDiffuseSpecularMapMaterial *m_material;
+ Qt3D::QAbstractTextureProvider *m_diffuseTexture;
+ Qt3D::QAbstractTextureProvider *m_normalTexture;
+ Qt3D::QAbstractTextureProvider *m_specularTexture;
+ Qt3D::QTextureImage *m_diffuseTextureImage;
+ Qt3D::QTextureImage *m_normalTextureImage;
+ Qt3D::QTextureImage *m_specularTextureImage;
+
+ void setNormalTextureSource();
+ void setDiffuseTextureSource();
+ void setSpecularTextureSource();
+
+};
+
+#endif // BARREL_H