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Diffstat (limited to 'examples/qt3d/materials-cpp/main.cpp')
-rw-r--r-- | examples/qt3d/materials-cpp/main.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/examples/qt3d/materials-cpp/main.cpp b/examples/qt3d/materials-cpp/main.cpp new file mode 100644 index 000000000..3704ffcdf --- /dev/null +++ b/examples/qt3d/materials-cpp/main.cpp @@ -0,0 +1,204 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <Qt3DCore/QEntity> +#include <Qt3DCore/Window> +#include <Qt3DCore/QAspectEngine> +#include <Qt3DCore/QCamera> + +#include <Qt3DInput/QInputAspect> + +#include <Qt3DRenderer/QRenderAspect> +#include <Qt3DRenderer/QPhongMaterial> +#include <Qt3DRenderer/QDiffuseMapMaterial> +#include <Qt3DRenderer/QForwardRenderer> +#include <Qt3DRenderer/QFrameGraph> +#include <Qt3DRenderer/QTextureImage> + +#include "planeentity.h" +#include "rotatingtrefoilknot.h" +#include "barrel.h" +#include "exampleresources.h" +#include "houseplant.h" + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + initializeAssetResources("../exampleresources/example-assets.qrb"); + + Qt3D::Window view; + Qt3D::QAspectEngine engine; + engine.registerAspect(new Qt3D::QRenderAspect()); + Qt3D::QInputAspect *input = new Qt3D::QInputAspect; + engine.registerAspect(input); + engine.initialize(); + QVariantMap data; + data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view))); + data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); + engine.setData(data); + + // Scene Root + Qt3D::QEntity *sceneRoot = new Qt3D::QEntity(); + + // Scene Camera + Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot); + basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); + basicCamera->setAspectRatio(view.width() / view.height()); + basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); + basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); + basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); + // For camera controls + input->setCamera(basicCamera); + + // Forward Renderer FrameGraph + Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot); + Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer(); + forwardRenderer->setCamera(basicCamera); + frameGraphComponent->setActiveFrameGraph(forwardRenderer); + sceneRoot->addComponent(frameGraphComponent); + + // Scene floor + PlaneEntity *planeEntity = new PlaneEntity(sceneRoot); + planeEntity->mesh()->setHeight(100.0f); + planeEntity->mesh()->setWidth(100.0f); + planeEntity->mesh()->setMeshResolution(QSize(20, 20)); + + Qt3D::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3D::QNormalDiffuseSpecularMapMaterial(); + normalDiffuseSpecularMapMaterial->setTextureScale(10.0f); + normalDiffuseSpecularMapMaterial->setShininess(80.0f); + normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f)); + + Qt3D::QTextureImage *diffuseImage = new Qt3D::QTextureImage(); + diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp"))); + normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage); + + Qt3D::QTextureImage *specularImage = new Qt3D::QTextureImage(); + specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp"))); + normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage); + + Qt3D::QTextureImage *normalImage = new Qt3D::QTextureImage(); + normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp")))); + normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage); + + planeEntity->addComponent(normalDiffuseSpecularMapMaterial); + + // Chest + RenderableEntity *chest = new RenderableEntity(sceneRoot); + chest->scaleTransform()->setScale(0.03f); + chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj"))); + Qt3D::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3D::QDiffuseMapMaterial(); + diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f)); + diffuseMapMaterial->setShininess(2.0f); + + Qt3D::QTextureImage *chestDiffuseImage = new Qt3D::QTextureImage(); + chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp"))); + diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage); + + chest->addComponent(diffuseMapMaterial); + + + // TrefoilKnot + RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot); + trefoil->translateTransform()->setDy(3.5); + trefoil->scaleTransform()->setScale(0.5f); + Qt3D::QPhongMaterial *phongMaterial = new Qt3D::QPhongMaterial(); + phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b + phongMaterial->setSpecular(Qt::white); + trefoil->addComponent(phongMaterial); + + // Barrels + Barrel *basicBarrel = new Barrel(sceneRoot); + basicBarrel->translateTransform()->setDx(8.0f); + + Barrel *rustyBarrel = new Barrel(sceneRoot); + rustyBarrel->setDiffuse(Barrel::RustDiffuse); + rustyBarrel->setSpecular(Barrel::RustSpecular); + rustyBarrel->setBumps(Barrel::HardBumps); + rustyBarrel->translateTransform()->setDx(10.0f); + + Barrel *blueBarrel = new Barrel(sceneRoot); + blueBarrel->setDiffuse(Barrel::Blue); + blueBarrel->setBumps(Barrel::MiddleBumps); + blueBarrel->translateTransform()->setDx(12.0f); + + Barrel *greenBarrel = new Barrel(sceneRoot); + greenBarrel->setDiffuse(Barrel::Green); + greenBarrel->setBumps(Barrel::SoftBumps); + greenBarrel->translateTransform()->setDx(14.0f); + + Barrel *stainlessBarrel = new Barrel(sceneRoot); + stainlessBarrel->setDiffuse(Barrel::StainlessSteelDiffuse); + stainlessBarrel->setBumps(Barrel::NoBumps); + stainlessBarrel->setSpecular(Barrel::StainlessSteelSpecular); + stainlessBarrel->setShininess(150.0f); + stainlessBarrel->translateTransform()->setDx(16); + + // Plants + HousePlant *squareBamboo = new HousePlant(sceneRoot); + squareBamboo->setPotShape(HousePlant::Square); + squareBamboo->setX(4.0f); + + HousePlant *trianglePalm = new HousePlant(sceneRoot); + trianglePalm->setPlantType(HousePlant::Palm); + trianglePalm->setPotShape(HousePlant::Triangle); + trianglePalm->setZ(4.0f); + + HousePlant *spherePine = new HousePlant(sceneRoot); + spherePine->setPlantType(HousePlant::Pine); + spherePine->setPotShape(HousePlant::Sphere); + spherePine->setX(-4.0f); + + HousePlant *crossSpikes = new HousePlant(sceneRoot); + crossSpikes->setPlantType(HousePlant::Spikes); + crossSpikes->setZ(-4.0f); + + HousePlant *crossPalm = new HousePlant(sceneRoot); + crossPalm->setPlantType(HousePlant::Palm); + crossPalm->setZ(-8.0f); + crossPalm->setScale(0.05f); + + HousePlant *crossShrub = new HousePlant(sceneRoot); + crossShrub->setPlantType(HousePlant::Shrub); + crossShrub->setZ(8.0f); + crossShrub->setScale(0.05f); + + engine.setRootEntity(sceneRoot); + view.show(); + + return app.exec(); +} |