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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/Window>
+#include <Qt3DCore/QAspectEngine>
+#include <Qt3DCore/QCamera>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRenderer/QRenderAspect>
+#include <Qt3DRenderer/QPhongMaterial>
+#include <Qt3DRenderer/QDiffuseMapMaterial>
+#include <Qt3DRenderer/QForwardRenderer>
+#include <Qt3DRenderer/QFrameGraph>
+#include <Qt3DRenderer/QTextureImage>
+
+#include "planeentity.h"
+#include "rotatingtrefoilknot.h"
+#include "barrel.h"
+#include "exampleresources.h"
+#include "houseplant.h"
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+ initializeAssetResources("../exampleresources/example-assets.qrb");
+
+ Qt3D::Window view;
+ Qt3D::QAspectEngine engine;
+ engine.registerAspect(new Qt3D::QRenderAspect());
+ Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ engine.registerAspect(input);
+ engine.initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.setData(data);
+
+ // Scene Root
+ Qt3D::QEntity *sceneRoot = new Qt3D::QEntity();
+
+ // Scene Camera
+ Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot);
+ basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection);
+ basicCamera->setAspectRatio(view.width() / view.height());
+ basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
+ basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
+ basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
+ // For camera controls
+ input->setCamera(basicCamera);
+
+ // Forward Renderer FrameGraph
+ Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot);
+ Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ forwardRenderer->setCamera(basicCamera);
+ frameGraphComponent->setActiveFrameGraph(forwardRenderer);
+ sceneRoot->addComponent(frameGraphComponent);
+
+ // Scene floor
+ PlaneEntity *planeEntity = new PlaneEntity(sceneRoot);
+ planeEntity->mesh()->setHeight(100.0f);
+ planeEntity->mesh()->setWidth(100.0f);
+ planeEntity->mesh()->setMeshResolution(QSize(20, 20));
+
+ Qt3D::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3D::QNormalDiffuseSpecularMapMaterial();
+ normalDiffuseSpecularMapMaterial->setTextureScale(10.0f);
+ normalDiffuseSpecularMapMaterial->setShininess(80.0f);
+ normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
+
+ Qt3D::QTextureImage *diffuseImage = new Qt3D::QTextureImage();
+ diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp")));
+ normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage);
+
+ Qt3D::QTextureImage *specularImage = new Qt3D::QTextureImage();
+ specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp")));
+ normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage);
+
+ Qt3D::QTextureImage *normalImage = new Qt3D::QTextureImage();
+ normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp"))));
+ normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage);
+
+ planeEntity->addComponent(normalDiffuseSpecularMapMaterial);
+
+ // Chest
+ RenderableEntity *chest = new RenderableEntity(sceneRoot);
+ chest->scaleTransform()->setScale(0.03f);
+ chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj")));
+ Qt3D::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3D::QDiffuseMapMaterial();
+ diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
+ diffuseMapMaterial->setShininess(2.0f);
+
+ Qt3D::QTextureImage *chestDiffuseImage = new Qt3D::QTextureImage();
+ chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp")));
+ diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage);
+
+ chest->addComponent(diffuseMapMaterial);
+
+
+ // TrefoilKnot
+ RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot);
+ trefoil->translateTransform()->setDy(3.5);
+ trefoil->scaleTransform()->setScale(0.5f);
+ Qt3D::QPhongMaterial *phongMaterial = new Qt3D::QPhongMaterial();
+ phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b
+ phongMaterial->setSpecular(Qt::white);
+ trefoil->addComponent(phongMaterial);
+
+ // Barrels
+ Barrel *basicBarrel = new Barrel(sceneRoot);
+ basicBarrel->translateTransform()->setDx(8.0f);
+
+ Barrel *rustyBarrel = new Barrel(sceneRoot);
+ rustyBarrel->setDiffuse(Barrel::RustDiffuse);
+ rustyBarrel->setSpecular(Barrel::RustSpecular);
+ rustyBarrel->setBumps(Barrel::HardBumps);
+ rustyBarrel->translateTransform()->setDx(10.0f);
+
+ Barrel *blueBarrel = new Barrel(sceneRoot);
+ blueBarrel->setDiffuse(Barrel::Blue);
+ blueBarrel->setBumps(Barrel::MiddleBumps);
+ blueBarrel->translateTransform()->setDx(12.0f);
+
+ Barrel *greenBarrel = new Barrel(sceneRoot);
+ greenBarrel->setDiffuse(Barrel::Green);
+ greenBarrel->setBumps(Barrel::SoftBumps);
+ greenBarrel->translateTransform()->setDx(14.0f);
+
+ Barrel *stainlessBarrel = new Barrel(sceneRoot);
+ stainlessBarrel->setDiffuse(Barrel::StainlessSteelDiffuse);
+ stainlessBarrel->setBumps(Barrel::NoBumps);
+ stainlessBarrel->setSpecular(Barrel::StainlessSteelSpecular);
+ stainlessBarrel->setShininess(150.0f);
+ stainlessBarrel->translateTransform()->setDx(16);
+
+ // Plants
+ HousePlant *squareBamboo = new HousePlant(sceneRoot);
+ squareBamboo->setPotShape(HousePlant::Square);
+ squareBamboo->setX(4.0f);
+
+ HousePlant *trianglePalm = new HousePlant(sceneRoot);
+ trianglePalm->setPlantType(HousePlant::Palm);
+ trianglePalm->setPotShape(HousePlant::Triangle);
+ trianglePalm->setZ(4.0f);
+
+ HousePlant *spherePine = new HousePlant(sceneRoot);
+ spherePine->setPlantType(HousePlant::Pine);
+ spherePine->setPotShape(HousePlant::Sphere);
+ spherePine->setX(-4.0f);
+
+ HousePlant *crossSpikes = new HousePlant(sceneRoot);
+ crossSpikes->setPlantType(HousePlant::Spikes);
+ crossSpikes->setZ(-4.0f);
+
+ HousePlant *crossPalm = new HousePlant(sceneRoot);
+ crossPalm->setPlantType(HousePlant::Palm);
+ crossPalm->setZ(-8.0f);
+ crossPalm->setScale(0.05f);
+
+ HousePlant *crossShrub = new HousePlant(sceneRoot);
+ crossShrub->setPlantType(HousePlant::Shrub);
+ crossShrub->setZ(8.0f);
+ crossShrub->setScale(0.05f);
+
+ engine.setRootEntity(sceneRoot);
+ view.show();
+
+ return app.exec();
+}