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-rw-r--r--examples/qt3d/materials-cpp/main.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/qt3d/materials-cpp/main.cpp b/examples/qt3d/materials-cpp/main.cpp
index 0ea77c728..f18f1f32a 100644
--- a/examples/qt3d/materials-cpp/main.cpp
+++ b/examples/qt3d/materials-cpp/main.cpp
@@ -61,7 +61,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::QAspectEngine engine;
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
@@ -84,8 +84,8 @@ int main(int argc, char* argv[])
input->setCamera(basicCamera);
// Forward Renderer FrameGraph
- Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot);
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot);
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(basicCamera);
frameGraphComponent->setActiveFrameGraph(forwardRenderer);
sceneRoot->addComponent(frameGraphComponent);
@@ -96,20 +96,20 @@ int main(int argc, char* argv[])
planeEntity->mesh()->setWidth(100.0f);
planeEntity->mesh()->setMeshResolution(QSize(20, 20));
- Qt3D::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3D::QNormalDiffuseSpecularMapMaterial();
+ Qt3DRender::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3DRender::QNormalDiffuseSpecularMapMaterial();
normalDiffuseSpecularMapMaterial->setTextureScale(10.0f);
normalDiffuseSpecularMapMaterial->setShininess(80.0f);
normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
- Qt3D::QTextureImage *diffuseImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *diffuseImage = new Qt3DRender::QTextureImage();
diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp")));
normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage);
- Qt3D::QTextureImage *specularImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *specularImage = new Qt3DRender::QTextureImage();
specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp")));
normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage);
- Qt3D::QTextureImage *normalImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *normalImage = new Qt3DRender::QTextureImage();
normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp"))));
normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage);
@@ -119,11 +119,11 @@ int main(int argc, char* argv[])
RenderableEntity *chest = new RenderableEntity(sceneRoot);
chest->scaleTransform()->setScale(0.03f);
chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj")));
- Qt3D::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3D::QDiffuseMapMaterial();
+ Qt3DRender::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3DRender::QDiffuseMapMaterial();
diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
diffuseMapMaterial->setShininess(2.0f);
- Qt3D::QTextureImage *chestDiffuseImage = new Qt3D::QTextureImage();
+ Qt3DRender::QTextureImage *chestDiffuseImage = new Qt3DRender::QTextureImage();
chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp")));
diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage);
@@ -134,7 +134,7 @@ int main(int argc, char* argv[])
RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot);
trefoil->translateTransform()->setDy(3.5);
trefoil->scaleTransform()->setScale(0.5f);
- Qt3D::QPhongMaterial *phongMaterial = new Qt3D::QPhongMaterial();
+ Qt3DRender::QPhongMaterial *phongMaterial = new Qt3DRender::QPhongMaterial();
phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b
phongMaterial->setSpecular(Qt::white);
trefoil->addComponent(phongMaterial);