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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+TechniqueFilter {
+ id: root
+ objectName : "techniqueFilter"
+
+ // Expose camera to allow user to choose which camera to use for rendering
+ property alias camera: cameraSelector.camera
+
+ // Select the forward rendering Technique of any used Effect
+ requires: [ Annotation { name: "renderingStyle"; value: "forward" } ]
+
+ // Use the whole viewport
+ Viewport {
+ id: viewport
+ objectName : "viewport"
+ rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
+ clearColor: "white"
+
+ // Use the specified camera
+ CameraSelector {
+ id : cameraSelector
+ objectName : "cameraSelector"
+ ClearBuffer {
+ buffers : ClearBuffer.ColorDepthBuffer
+ SortMethod {
+ criteria: [
+ SortCriterion { sort: SortCriterion.StateChangeCost },
+ SortCriterion { sort: SortCriterion.Material }
+ ]
+ }
+ }
+ }
+ }
+}