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Diffstat (limited to 'examples/qt3d/pbr-materials/Lights.qml')
-rw-r--r-- | examples/qt3d/pbr-materials/Lights.qml | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/examples/qt3d/pbr-materials/Lights.qml b/examples/qt3d/pbr-materials/Lights.qml new file mode 100644 index 000000000..158583da2 --- /dev/null +++ b/examples/qt3d/pbr-materials/Lights.qml @@ -0,0 +1,142 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.1 +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +Entity { + id: lights + + // Point Light (pulsing) + Entity { + components: [ + PointLight { + color: "red" + intensity: 0.3 + constantAttenuation: 1.0 + linearAttenuation: 0.0 + quadraticAttenuation: 0.0025 + + NumberAnimation on intensity { + from: 0.3; to: 0.8; + running: true + loops: Animation.Infinite + duration: 1000 + easing.type: Easing.CosineCurve + } + }, + Transform { + translation: Qt.vector3d(0.0, 5.0, 0.0) + } + ] + } + + // 2 x Directional Lights (steady) + Entity { + components: [ + DirectionalLight { + worldDirection: Qt.vector3d(0.3, -3.0, 0.0).normalized(); + color: "#fbf9ce" + intensity: 0.3 + } + ] + } + + Entity { + components: [ + DirectionalLight { + worldDirection: Qt.vector3d(-0.3, -0.3, 0.0).normalized(); + color: "#9cdaef" + intensity: 0.15 + } + ] + } + + // Spot Light (sweeping) + Entity { + components: [ + SpotLight { + localDirection: Qt.vector3d(0.0, -1.0, 0.0) + color: "white" + intensity: 5.0 + }, + Transform { + id: spotLightTransform + translation: Qt.vector3d(0.0, 5.0, 0.0) + rotationZ: -60.0 + + + SequentialAnimation { + loops: Animation.Infinite + running: true + + NumberAnimation { + target: spotLightTransform + property: "rotationZ" + from: -60; to: 60 + duration: 4000 + easing.type: Easing.InOutQuad + } + + NumberAnimation { + target: spotLightTransform + property: "rotationZ" + from: 60; to: -60 + duration: 4000 + easing.type: Easing.InOutQuad + } + } + } + ] + } +} |