diff options
Diffstat (limited to 'examples/qt3d/planets-qml/PlanetEffectD.qml')
-rw-r--r-- | examples/qt3d/planets-qml/PlanetEffectD.qml | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/examples/qt3d/planets-qml/PlanetEffectD.qml b/examples/qt3d/planets-qml/PlanetEffectD.qml index 0d3003f9f..0e556741f 100644 --- a/examples/qt3d/planets-qml/PlanetEffectD.qml +++ b/examples/qt3d/planets-qml/PlanetEffectD.qml @@ -79,20 +79,6 @@ Effect { RenderPass { annotations: [ Annotation { name : "pass"; value : "forward" } ] - bindings: [ - // Uniforms (those provided by the user) - ParameterMapping { - parameterName: "ambient"; - shaderVariableName: "ka"; - bindingType: ParameterMapping.Uniform - }, - ParameterMapping { - parameterName: "specular"; - shaderVariableName: "ks"; - bindingType: ParameterMapping.Uniform - } - ] - shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/gl3/planetD.vert") fragmentShaderCode: loadSource("qrc:/shaders/gl3/planetD.frag") @@ -114,20 +100,6 @@ Effect { RenderPass { annotations: [ Annotation { name : "pass"; value : "forward" } ] - bindings: [ - // Uniforms (those provided by the user) - ParameterMapping { - parameterName: "ambient"; - shaderVariableName: "ka"; - bindingType: ParameterMapping.Uniform - }, - ParameterMapping { - parameterName: "specular"; - shaderVariableName: "ks"; - bindingType: ParameterMapping.Uniform - } - ] - shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert") fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag") @@ -150,20 +122,6 @@ Effect { RenderPass { annotations: [ Annotation { name : "pass"; value : "forward" } ] - bindings: [ - // Uniforms (those provided by the user) - ParameterMapping { - parameterName: "ambient"; - shaderVariableName: "ka"; - bindingType: ParameterMapping.Uniform - }, - ParameterMapping { - parameterName: "specular"; - shaderVariableName: "ks"; - bindingType: ParameterMapping.Uniform - } - ] - shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert") fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag") |