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Diffstat (limited to 'examples/qt3d/planets-qml/PlanetShadowEffectD.qml')
-rw-r--r--examples/qt3d/planets-qml/PlanetShadowEffectD.qml42
1 files changed, 0 insertions, 42 deletions
diff --git a/examples/qt3d/planets-qml/PlanetShadowEffectD.qml b/examples/qt3d/planets-qml/PlanetShadowEffectD.qml
index d4ec48090..d314863c9 100644
--- a/examples/qt3d/planets-qml/PlanetShadowEffectD.qml
+++ b/examples/qt3d/planets-qml/PlanetShadowEffectD.qml
@@ -93,20 +93,6 @@ Effect {
RenderPass {
annotations: [ Annotation { name : "pass"; value : "forward" } ]
- bindings: [
- // Uniforms (those provided by the user)
- ParameterMapping {
- parameterName: "ambient";
- shaderVariableName: "ka";
- bindingType: ParameterMapping.Uniform
- },
- ParameterMapping {
- parameterName: "specular";
- shaderVariableName: "ks";
- bindingType: ParameterMapping.Uniform
- }
- ]
-
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/shaders/gl3/planetD.vert")
fragmentShaderCode: loadSource("qrc:/shaders/gl3/planetD.frag")
@@ -128,20 +114,6 @@ Effect {
RenderPass {
annotations: [ Annotation { name : "pass"; value : "forward" } ]
- bindings: [
- // Uniforms (those provided by the user)
- ParameterMapping {
- parameterName: "ambient";
- shaderVariableName: "ka";
- bindingType: ParameterMapping.Uniform
- },
- ParameterMapping {
- parameterName: "specular";
- shaderVariableName: "ks";
- bindingType: ParameterMapping.Uniform
- }
- ]
-
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert")
fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag")
@@ -164,20 +136,6 @@ Effect {
RenderPass {
annotations: [ Annotation { name : "pass"; value : "forward" } ]
- bindings: [
- // Uniforms (those provided by the user)
- ParameterMapping {
- parameterName: "ambient";
- shaderVariableName: "ka";
- bindingType: ParameterMapping.Uniform
- },
- ParameterMapping {
- parameterName: "specular";
- shaderVariableName: "ks";
- bindingType: ParameterMapping.Uniform
- }
- ]
-
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert")
fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag")