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-rw-r--r--examples/qt3d/planets-qml/SolarSystem.qml165
1 files changed, 87 insertions, 78 deletions
diff --git a/examples/qt3d/planets-qml/SolarSystem.qml b/examples/qt3d/planets-qml/SolarSystem.qml
index 9f627aca2..8512b019e 100644
--- a/examples/qt3d/planets-qml/SolarSystem.qml
+++ b/examples/qt3d/planets-qml/SolarSystem.qml
@@ -37,6 +37,7 @@
import QtQuick 2.0 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
+import Qt3D.Logic 2.0
import "planets.js" as Planets
@@ -98,6 +99,14 @@ Entity {
property int focusedMinimumScale: 20
property real actualScale
+ // Animate solar system with LogicComponent
+ LogicComponent {
+ onFrameUpdate: {
+ frames++
+ animate(focusedPlanet)
+ }
+ }
+
Light {
id: light
ratio: width / height
@@ -496,12 +505,12 @@ Entity {
property Transform transformSun: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(sun.x, sun.y, sun.z));
- m.rotate(sun.tilt, tiltAxis);
- m.rotate(sun.roll, rollAxis);
- m.scale(sun.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(sun.x, sun.y, sun.z))
+ m.rotate(sun.tilt, tiltAxis)
+ m.rotate(sun.roll, rollAxis)
+ m.scale(sun.r)
+ return m
}
}
@@ -533,12 +542,12 @@ Entity {
property Transform transformMercury: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(mercury.x, mercury.y, mercury.z));
- m.rotate(mercury.tilt, tiltAxis);
- m.rotate(mercury.roll, rollAxis);
- m.scale(mercury.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(mercury.x, mercury.y, mercury.z))
+ m.rotate(mercury.tilt, tiltAxis)
+ m.rotate(mercury.roll, rollAxis)
+ m.scale(mercury.r)
+ return m
}
}
@@ -566,12 +575,12 @@ Entity {
property Transform transformVenus: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(venus.x, venus.y, venus.z));
- m.rotate(venus.tilt, tiltAxis);
- m.rotate(venus.roll, rollAxis);
- m.scale(venus.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(venus.x, venus.y, venus.z))
+ m.rotate(venus.tilt, tiltAxis)
+ m.rotate(venus.roll, rollAxis)
+ m.scale(venus.r)
+ return m
}
}
@@ -600,12 +609,12 @@ Entity {
property Transform transformEarth: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(earth.x, earth.y, earth.z));
- m.rotate(earth.tilt, tiltAxis);
- m.rotate(earth.roll, rollAxis);
- m.scale(earth.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(earth.x, earth.y, earth.z))
+ m.rotate(earth.tilt, tiltAxis)
+ m.rotate(earth.roll, rollAxis)
+ m.scale(earth.r)
+ return m
}
}
@@ -634,12 +643,12 @@ Entity {
property Transform transformEarthClouds: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(earthClouds.x, earthClouds.y, earthClouds.z));
- m.rotate(earthClouds.tilt, tiltAxis);
- m.rotate(earthClouds.roll / 1.2, rollAxis);
- m.scale(earthClouds.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(earth.x, earth.y, earth.z))
+ m.rotate(earth.tilt, tiltAxis)
+ m.rotate(earth.roll / 1.2, rollAxis)
+ m.scale(earthClouds.r)
+ return m
}
}
@@ -667,12 +676,12 @@ Entity {
property Transform transformMoon: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(moon.x, moon.y, moon.z));
- m.rotate(moon.tilt, tiltAxis);
- m.rotate(moon.roll, rollAxis);
- m.scale(moon.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(moon.x, moon.y, moon.z))
+ m.rotate(moon.tilt, tiltAxis)
+ m.rotate(moon.roll, rollAxis)
+ m.scale(moon.r)
+ return m
}
}
@@ -700,12 +709,12 @@ Entity {
property Transform transformMars: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(mars.x, mars.y, mars.z));
- m.rotate(mars.tilt, tiltAxis);
- m.rotate(mars.roll, rollAxis);
- m.scale(mars.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(mars.x, mars.y, mars.z))
+ m.rotate(mars.tilt, tiltAxis)
+ m.rotate(mars.roll, rollAxis)
+ m.scale(mars.r)
+ return m
}
}
@@ -732,12 +741,12 @@ Entity {
property Transform transformJupiter: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(jupiter.x, jupiter.y, jupiter.z));
- m.rotate(jupiter.tilt, tiltAxis);
- m.rotate(jupiter.roll, rollAxis);
- m.scale(jupiter.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(jupiter.x, jupiter.y, jupiter.z))
+ m.rotate(jupiter.tilt, tiltAxis)
+ m.rotate(jupiter.roll, rollAxis)
+ m.scale(jupiter.r)
+ return m
}
}
@@ -764,12 +773,12 @@ Entity {
property Transform transformSaturn: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(saturn.x, saturn.y, saturn.z));
- m.rotate(saturn.tilt, tiltAxis);
- m.rotate(saturn.roll, rollAxis);
- m.scale(saturn.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(saturn.x, saturn.y, saturn.z))
+ m.rotate(saturn.tilt, tiltAxis)
+ m.rotate(saturn.roll, rollAxis)
+ m.scale(saturn.r)
+ return m
}
}
@@ -798,12 +807,12 @@ Entity {
property Transform transformSaturnRing: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(saturn.x, saturn.y, saturn.z));
- m.rotate(saturn.tilt, tiltAxis);
- m.rotate(saturn.roll / 10, rollAxis);
- m.scale((saturnRing.innerRadius + saturnRing.outerRadius) / 1.75);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(saturn.x, saturn.y, saturn.z))
+ m.rotate(saturn.tilt, tiltAxis)
+ m.rotate(saturn.roll / 10, rollAxis)
+ m.scale((saturnRing.innerRadius + saturnRing.outerRadius) / 1.75)
+ return m
}
}
@@ -830,12 +839,12 @@ Entity {
property Transform transformUranus: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(uranus.x, uranus.y, uranus.z));
- m.rotate(uranus.tilt, tiltAxis);
- m.rotate(uranus.roll, rollAxis);
- m.scale(uranus.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(uranus.x, uranus.y, uranus.z))
+ m.rotate(uranus.tilt, tiltAxis)
+ m.rotate(uranus.roll, rollAxis)
+ m.scale(uranus.r)
+ return m
}
}
@@ -864,12 +873,12 @@ Entity {
property Transform transformUranusRing: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(uranus.x, uranus.y, uranus.z));
- m.rotate(uranus.tilt, tiltAxis);
- m.rotate(uranus.roll / 10, rollAxis);
- m.scale((uranusRing.innerRadius + uranusRing.outerRadius) / 1.75);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(uranus.x, uranus.y, uranus.z))
+ m.rotate(uranus.tilt, tiltAxis)
+ m.rotate(uranus.roll / 10, rollAxis)
+ m.scale((uranusRing.innerRadius + uranusRing.outerRadius) / 1.75)
+ return m
}
}
@@ -896,12 +905,12 @@ Entity {
property Transform transformNeptune: Transform {
matrix: {
- var m = Qt.matrix4x4();
- m.translate(Qt.vector3d(neptune.x, neptune.y, neptune.z));
- m.rotate(neptune.tilt, tiltAxis);
- m.rotate(neptune.roll, rollAxis);
- m.scale(neptune.r);
- return m;
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(neptune.x, neptune.y, neptune.z))
+ m.rotate(neptune.tilt, tiltAxis)
+ m.rotate(neptune.roll, rollAxis)
+ m.scale(neptune.r)
+ return m
}
}