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Diffstat (limited to 'examples/qt3d/qardboard/QardboardRootEntity.qml')
-rw-r--r-- | examples/qt3d/qardboard/QardboardRootEntity.qml | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/examples/qt3d/qardboard/QardboardRootEntity.qml b/examples/qt3d/qardboard/QardboardRootEntity.qml new file mode 100644 index 000000000..85e4fbc7e --- /dev/null +++ b/examples/qt3d/qardboard/QardboardRootEntity.qml @@ -0,0 +1,105 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qardboard 1.0 + +Entity { + id: root + property alias fieldOfView: stereoCamera.fieldOfView + property alias cameraPosition: stereoCamera.position + property alias cameraDirection: stereoCamera.viewDirection + property alias headlightDirection: headLight.worldDirection + + components: [ + RenderSettings { + activeFrameGraph: QardboardFrameGraph { + id: stereoFrameGraph + leftCamera: stereoCamera.leftCamera + rightCamera: stereoCamera.rightCamera + } + }, + InputSettings { }, + DirectionalLight { + id: headLight + worldDirection: stereoCamera.viewDirection.times(-1) + } + ] + + DeviceOrientation { + id: orientation + enabled: true + } + + QardboardCamera { + id: stereoCamera + viewMatrix: computeMatrix(orientation.roll, orientation.pitch, orientation.yaw) + + property vector3d vc + property vector3d vd + property vector3d vu + + function computeMatrix(roll, pitch, yaw) { + var m = Qt.matrix4x4() + m.rotate(-roll, Qt.vector3d(1, 0, 0)) + m.rotate(yaw, Qt.vector3d(0, 1, 0)) + vd = m.times(stereoCamera.viewDirection) + vu = m.times(stereoCamera.viewUp) + var r = Qt.matrix4x4() + vc = stereoCamera.position.minus(vd) + r.lookAt(stereoCamera.position, vc, vu) +// console.log(roll.toFixed(2), pitch.toFixed(2), yaw.toFixed(2), stereoCamera.position, vd, vc, vu) +// console.log(r) + return r + } + } +} |