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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import QtQuick 2.4 as QQ2
+
+QardboardRootEntity {
+ id: root
+ cameraPosition: cameraController.position
+
+ Entity {
+ id: cameraController
+
+ function posAtAngle(a) {
+ return Qt.vector3d(cameraRadius * Math.cos(a), 0.0, cameraRadius * Math.sin(a))
+ }
+ function rotAtAngle(a) {
+ return a * 180 / Math.PI + 90
+ }
+
+ property real circleRotation: 0
+ readonly property real cameraRadius: obstaclesRepeater.radius
+ readonly property vector3d circlePosition: cameraController.posAtAngle(cameraController.circleRotation)
+ property vector3d position: planeTransform.translation.plus(Qt.vector3d(0, 0, 35))
+
+ QQ2.NumberAnimation {
+ target: cameraController
+ property: "circleRotation"
+ from: 0; to: Math.PI * 2
+ duration: 10000
+ loops: QQ2.Animation.Infinite
+ running: true
+ }
+ }
+
+ // AirPlane
+ Entity {
+ components: [
+ Mesh {
+ source: "assets/obj/toyplane.obj"
+ },
+ Transform {
+ id: planeTransform
+ property real rollAngle: 0.0
+ translation: cameraController.posAtAngle(cameraController.circleRotation)
+ rotation: fromAxesAndAngles(Qt.vector3d(1.0, 0.0, 0.0), planeTransform.rollAngle,
+ Qt.vector3d(0.0, -1.0, 0.0), cameraController.rotAtAngle(cameraController.circleRotation))
+ },
+ PhongMaterial {
+ shininess: 20.0
+ diffuse: "#ba1a02" // Inferno Orange
+ }
+ ]
+
+ QQ2.SequentialAnimation {
+ running: true
+ loops: QQ2.Animation.Infinite
+
+ QQ2.NumberAnimation {
+ target: planeTransform
+ property: "rollAngle"
+ from: -30; to: 45
+ duration: 1500
+ }
+ QQ2.NumberAnimation {
+ target: planeTransform
+ property: "rollAngle"
+ from: 45; to: -30
+ duration: 3500
+ }
+ }
+ }
+
+ // Cylinder
+ Entity {
+ property CylinderMesh cylinder: CylinderMesh {
+ radius: 1
+ length: 3
+ rings: 100
+ slices: 20
+ }
+ property Transform transform: Transform {
+ id: cylinderTransform
+ property real theta: 0.0
+ property real phi: 0.0
+ rotation: fromEulerAngles(theta, phi, 0)
+ }
+ property Material phong: PhongMaterial {}
+
+ QQ2.ParallelAnimation {
+ loops: QQ2.Animation.Infinite
+ running: true
+ QQ2.SequentialAnimation {
+ QQ2.NumberAnimation {
+ target: cylinderTransform
+ property: "scale"
+ from: 5; to: 45
+ duration: 2000
+ easing.type: QQ2.Easing.OutInQuad
+ }
+ QQ2.NumberAnimation {
+ target: cylinderTransform
+ property: "scale"
+ from: 45; to: 5
+ duration: 2000
+ easing.type: QQ2.Easing.InOutQuart
+ }
+ }
+ QQ2.NumberAnimation {
+ target: cylinderTransform
+ property: "phi"
+ from: 0; to: 360
+ duration: 4000
+ }
+ QQ2.NumberAnimation {
+ target: cylinderTransform
+ property: "theta"
+ from: 0; to: 720
+ duration: 4000
+ }
+ }
+
+ components: [cylinder, transform, phong]
+ }
+
+ // Torus obsctacles
+ NodeInstantiator {
+ id: obstaclesRepeater
+ model: 4
+ readonly property real radius: 130.0;
+ readonly property real det: 1.0 / model
+ delegate: Entity {
+ components: [
+ TorusMesh {
+ radius: 35
+ minorRadius: 5
+ rings: 100
+ slices: 20
+ },
+ Transform {
+ id: transform
+ readonly property real angle: Math.PI * 2.0 * index * obstaclesRepeater.det
+ translation: Qt.vector3d(obstaclesRepeater.radius * Math.cos(transform.angle),
+ 0.0,
+ obstaclesRepeater.radius * Math.sin(transform.angle))
+ rotation: fromAxisAndAngle(Qt.vector3d(0.0, 1.0, 0.0), transform.angle * 180 / Math.PI)
+ },
+ PhongMaterial {
+ diffuse: Qt.rgba(Math.abs(Math.cos(transform.angle)), 204 / 255, 75 / 255, 1)
+ specular: "white"
+ shininess: 20.0
+ }
+ ]
+ }
+ }
+}