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Diffstat (limited to 'examples/qt3d/scene2d/doc/src/scene2d.qdoc')
-rw-r--r-- | examples/qt3d/scene2d/doc/src/scene2d.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/qt3d/scene2d/doc/src/scene2d.qdoc b/examples/qt3d/scene2d/doc/src/scene2d.qdoc index fd8a5b825..aad80053e 100644 --- a/examples/qt3d/scene2d/doc/src/scene2d.qdoc +++ b/examples/qt3d/scene2d/doc/src/scene2d.qdoc @@ -74,11 +74,11 @@ \section1 Rendering Qt Quick into a Texture We begin by declaring the Entity that will become our control panel. It consists of - a CuboidMesh onto which we will place the texture containing a rendering of the Qt Quick - scene. In this case we are using a simple cube for the geometry, but we could use - any valid 3D geometry as long as it has texture coordinates. The texture coordinates - are used for projecting the texture onto the 3D surface, and also for calculating the - coordinates of mouse events to be passed to the originating Qt Quick scene. + a GeometryRenderer with a CuboidMesh view onto which we will place the texture containing + a rendering of the Qt Quick scene. In this case we are using a simple cube for the + geometry, but we could use any valid 3D geometry as long as it has texture coordinates. + The texture coordinates are used for projecting the texture onto the 3D surface, and also + for calculating the coordinates of mouse events to be passed to the originating Qt Quick scene. \skipto Entity { \printto Behavior |