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diff --git a/examples/qt3d/scene_animations/brick.dae b/examples/qt3d/scene_animations/brick.dae
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+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>Blender User</author>
+ <authoring_tool>Blender 2.62.0 r44136</authoring_tool>
+ </contributor>
+ <created>2012-04-12T12:56:41</created>
+ <modified>2012-04-12T12:56:41</modified>
+ <unit name="meter" meter="1"/>
+ <up_axis>Z_UP</up_axis>
+ </asset>
+ <library_cameras>
+ <camera id="Camera-camera" name="Camera">
+ <optics>
+ <technique_common>
+ <perspective>
+ <xfov sid="xfov">49.13434</xfov>
+ <aspect_ratio>1.777778</aspect_ratio>
+ <znear sid="znear">0.1</znear>
+ <zfar sid="zfar">100</zfar>
+ </perspective>
+ </technique_common>
+ </optics>
+ </camera>
+ </library_cameras>
+ <library_lights>
+ <light id="Lamp-light" name="Lamp">
+ <technique_common>
+ <point>
+ <color sid="color">1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0.00111109</quadratic_attenuation>
+ </point>
+ </technique_common>
+ <extra>
+ <technique profile="blender">
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+ <atm_extinction_factor>1</atm_extinction_factor>
+ <atm_turbidity>2</atm_turbidity>
+ <att1>0</att1>
+ <att2>1</att2>
+ <backscattered_light>1</backscattered_light>
+ <bias>1</bias>
+ <blue>1</blue>
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+ <bufflag>0</bufflag>
+ <bufsize>2880</bufsize>
+ <buftype>2</buftype>
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+ <falloff_type>2</falloff_type>
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+ <spotsize>75</spotsize>
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+ <sun_intensity>1</sun_intensity>
+ <sun_size>1</sun_size>
+ <type>0</type>
+ </technique>
+ </extra>
+ </light>
+ </library_lights>
+ <library_effects>
+ <effect id="Material-effect">
+ <profile_COMMON>
+ <technique sid="common">
+ <phong>
+ <emission>
+ <color sid="emission">0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color sid="ambient">0 0 0 1</color>
+ </ambient>
+ <diffuse>
+ <color sid="diffuse">0.64 0.64 0.64 1</color>
+ </diffuse>
+ <specular>
+ <color sid="specular">0.5 0.5 0.5 1</color>
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+ <float sid="shininess">50</float>
+ </shininess>
+ <index_of_refraction>
+ <float sid="index_of_refraction">1</float>
+ </index_of_refraction>
+ </phong>
+ </technique>
+ <extra>
+ <technique profile="GOOGLEEARTH">
+ <double_sided>1</double_sided>
+ </technique>
+ </extra>
+ </profile_COMMON>
+ <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
+ </effect>
+ </library_effects>
+ <library_materials>
+ <material id="Material-material" name="Material">
+ <instance_effect url="#Material-effect"/>
+ </material>
+ </library_materials>
+ <library_geometries>
+ <geometry id="Cube-mesh" name="Cube">
+ <mesh>
+ <source id="Cube-mesh-positions">
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+ <technique_common>
+ <accessor source="#Cube-mesh-positions-array" count="20" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube-mesh-normals">
+ <float_array id="Cube-mesh-normals-array" count="54">0 0 -1 0 0 1 1 -2.83122e-7 0 -1 2.23517e-7 -1.3411e-7 2.38419e-7 1 2.08616e-7 0 0 1 1 -2.18961e-7 3.27825e-7 0 0 -1 -2.98023e-7 -1 -1.78814e-7 0 0 0 0 0 0 0 0 0 0 0 0 2.0538e-7 1 0 -1.3692e-7 0 1 1.3692e-7 0 -1 -2.73839e-7 -1 0 -1 2.18961e-7 -1.19209e-7</float_array>
+ <technique_common>
+ <accessor source="#Cube-mesh-normals-array" count="18" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube-mesh-map-0">
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+ <technique_common>
+ <accessor source="#Cube-mesh-map-0-array" count="72" stride="2">
+ <param name="S" type="float"/>
+ <param name="T" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="Cube-mesh-vertices">
+ <input semantic="POSITION" source="#Cube-mesh-positions"/>
+ </vertices>
+ <polylist material="Material1" count="18">
+ <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
+ <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
+ <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
+ <vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
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+ </polylist>
+ </mesh>
+ <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
+ </geometry>
+ </library_geometries>
+ <library_visual_scenes>
+ <visual_scene id="Scene" name="Scene">
+ <node id="Cube" type="NODE">
+ <translate sid="location">0 0 0</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cube-mesh">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material1" target="#Material-material">
+ <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
+ </instance_material>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="Lamp" type="NODE">
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+ <rotate sid="rotationX">1 0 0 37.26105</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_light url="#Lamp-light"/>
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+ <scale sid="scale">1 1 1</scale>
+ <instance_camera url="#Camera-camera"/>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#Scene"/>
+ </scene>
+</COLLADA> \ No newline at end of file