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diff --git a/examples/qt3d/scene_animations/scale.dae b/examples/qt3d/scene_animations/scale.dae
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+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>Blender User</author>
+ <authoring_tool>Blender 2.62.0 r44136</authoring_tool>
+ </contributor>
+ <created>2012-04-13T11:49:19</created>
+ <modified>2012-04-13T11:49:19</modified>
+ <unit name="meter" meter="1"/>
+ <up_axis>Z_UP</up_axis>
+ </asset>
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+ <zfar sid="zfar">100</zfar>
+ </perspective>
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+ </optics>
+ </camera>
+ </library_cameras>
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+ <technique_common>
+ <accessor source="#Cube_location_Y-interpolation-array" count="2" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <param name="X" type="float"/>
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+ <param name="X" type="float"/>
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+ <input semantic="INPUT" source="#Cube_rotation_euler_X-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_X-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_X-interpolation"/>
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+ <param name="ANGLE" type="float"/>
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+ <Name_array id="Cube_rotation_euler_Y-interpolation-array" count="2">BEZIER BEZIER</Name_array>
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+ <param name="ANGLE" type="float"/>
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+ <source id="Cube_rotation_euler_Z-interpolation">
+ <Name_array id="Cube_rotation_euler_Z-interpolation-array" count="2">BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-interpolation-array" count="2" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-intangent">
+ <float_array id="Cube_rotation_euler_Z-intangent-array" count="4">-0.7228892 0 1.235444 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-intangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-outtangent">
+ <float_array id="Cube_rotation_euler_Z-outtangent-array" count="4">0.8062225 0 2.764556 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-outtangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_Z-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_Z-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_Z-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_Z-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_rotation_euler_Z-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_rotation_euler_Z-outtangent"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_Z-sampler" target="Cube/rotationZ.ANGLE"/>
+ </animation>
+ <animation id="Cube_scale_X">
+ <source id="Cube_scale_X-input">
+ <float_array id="Cube_scale_X-input-array" count="2">0.04166662 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-input-array" count="2" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-output">
+ <float_array id="Cube_scale_X-output-array" count="2">1 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-output-array" count="2" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-interpolation">
+ <Name_array id="Cube_scale_X-interpolation-array" count="2">BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-interpolation-array" count="2" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-intangent">
+ <float_array id="Cube_scale_X-intangent-array" count="4">-0.7227162 1 1.235617 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-intangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-outtangent">
+ <float_array id="Cube_scale_X-outtangent-array" count="4">0.8060495 1 2.764383 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-outtangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_scale_X-sampler">
+ <input semantic="INPUT" source="#Cube_scale_X-input"/>
+ <input semantic="OUTPUT" source="#Cube_scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_scale_X-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_scale_X-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_scale_X-outtangent"/>
+ </sampler>
+ <channel source="#Cube_scale_X-sampler" target="Cube/scale.X"/>
+ </animation>
+ <animation id="Cube_scale_Y">
+ <source id="Cube_scale_Y-input">
+ <float_array id="Cube_scale_Y-input-array" count="2">0.04166662 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-input-array" count="2" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-output">
+ <float_array id="Cube_scale_Y-output-array" count="2">1 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-output-array" count="2" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-interpolation">
+ <Name_array id="Cube_scale_Y-interpolation-array" count="2">BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-interpolation-array" count="2" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-intangent">
+ <float_array id="Cube_scale_Y-intangent-array" count="4">-0.7227162 1 1.235617 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-intangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-outtangent">
+ <float_array id="Cube_scale_Y-outtangent-array" count="4">0.8060495 1 2.764383 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-outtangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_scale_Y-sampler">
+ <input semantic="INPUT" source="#Cube_scale_Y-input"/>
+ <input semantic="OUTPUT" source="#Cube_scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_scale_Y-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_scale_Y-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_scale_Y-outtangent"/>
+ </sampler>
+ <channel source="#Cube_scale_Y-sampler" target="Cube/scale.Y"/>
+ </animation>
+ <animation id="Cube_scale_Z">
+ <source id="Cube_scale_Z-input">
+ <float_array id="Cube_scale_Z-input-array" count="2">0.04166662 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-input-array" count="2" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-output">
+ <float_array id="Cube_scale_Z-output-array" count="2">1 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-output-array" count="2" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-interpolation">
+ <Name_array id="Cube_scale_Z-interpolation-array" count="2">BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-interpolation-array" count="2" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-intangent">
+ <float_array id="Cube_scale_Z-intangent-array" count="4">-0.7227162 1 1.235617 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-intangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-outtangent">
+ <float_array id="Cube_scale_Z-outtangent-array" count="4">0.8060495 1 2.764383 2</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-outtangent-array" count="2" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_scale_Z-sampler">
+ <input semantic="INPUT" source="#Cube_scale_Z-input"/>
+ <input semantic="OUTPUT" source="#Cube_scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_scale_Z-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_scale_Z-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_scale_Z-outtangent"/>
+ </sampler>
+ <channel source="#Cube_scale_Z-sampler" target="Cube/scale.Z"/>
+ </animation>
+ </library_animations>
+ <library_visual_scenes>
+ <visual_scene id="Scene" name="Scene">
+ <node id="Cube_001" type="NODE">
+ <translate sid="location">0 0 0</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">5 5 0.05</scale>
+ <instance_geometry url="#Cube_002-mesh"/>
+ </node>
+ <node id="Cube" type="NODE">
+ <translate sid="location">0 0 2.5</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cube_001-mesh"/>
+ </node>
+ <node id="Lamp" type="NODE">
+ <translate sid="location">4.076245 1.005454 5.903862</translate>
+ <rotate sid="rotationZ">0 0 1 106.9363</rotate>
+ <rotate sid="rotationY">0 1 0 3.163708</rotate>
+ <rotate sid="rotationX">1 0 0 37.26105</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_light url="#Lamp-light"/>
+ </node>
+ <node id="Camera" type="NODE">
+ <translate sid="location">7.481132 -6.50764 5.343665</translate>
+ <rotate sid="rotationZ">0 0 1 46.69195</rotate>
+ <rotate sid="rotationY">0 1 0 0.619768</rotate>
+ <rotate sid="rotationX">1 0 0 63.5593</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_camera url="#Camera-camera"/>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#Scene"/>
+ </scene>
+</COLLADA> \ No newline at end of file