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diff --git a/examples/qt3d/scene_animations/scale_rotate_translate.dae b/examples/qt3d/scene_animations/scale_rotate_translate.dae
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@@ -0,0 +1,697 @@
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+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_X-outtangent">
+ <float_array id="Cube_rotation_euler_X-outtangent-array" count="36">0.8062225 0 2.048797 0 2.173749 7.769707 2.29867 20.83307 2.423628 35.57288 2.548601 51.08428 2.673616 66.99472 2.798678 79.83288 2.923755 88.57287 3.048801 90.00004 3.173749 82.24958 3.298671 69.20693 3.423628 54.48102 3.548601 38.97488 3.673616 23.05966 3.798677 10.20636 3.923755 1.438813 4.048786 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_X-outtangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_X-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_X-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_X-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_X-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_rotation_euler_X-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_rotation_euler_X-outtangent"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_X-sampler" target="Cube/rotationX.ANGLE"/>
+ </animation>
+ <animation id="Cube_rotation_euler_Y">
+ <source id="Cube_rotation_euler_Y-input">
+ <float_array id="Cube_rotation_euler_Y-input-array" count="18">0.04166662 2 2.125 2.25 2.375 2.5 2.625 2.75 2.875 3 3.125 3.25 3.375 3.5 3.625 3.75 3.875 4</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-input-array" count="18" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Y-output">
+ <float_array id="Cube_rotation_euler_Y-output-array" count="18">0 0 4.665797 15.91774 29.91382 45.01158 61.1512 75.06085 85.6594 90.00004 85.34708 74.11523 60.13529 45.04613 28.90539 14.98535 4.361264 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-output-array" count="18" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Y-interpolation">
+ <Name_array id="Cube_rotation_euler_Y-interpolation-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-interpolation-array" count="18" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Y-intangent">
+ <float_array id="Cube_rotation_euler_Y-intangent-array" count="36">-0.7228892 0 1.756015 0 2.076251 1.561887 2.20133 11.00242 2.326372 24.25477 2.451399 38.93888 2.576384 55.30769 2.701322 70.28882 2.826245 82.74594 2.951199 90.00004 3.076251 88.44458 3.201329 79.02354 3.326372 65.78958 3.451399 51.11739 3.576384 34.75112 3.701323 19.76434 3.826245 7.283716 3.951214 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-intangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Y-outtangent">
+ <float_array id="Cube_rotation_euler_Y-outtangent-array" count="36">0.8062225 0 2.048797 0 2.173749 7.769707 2.29867 20.83307 2.423628 35.57288 2.548601 51.08428 2.673616 66.99472 2.798678 79.83288 2.923755 88.57287 3.048801 90.00004 3.173749 82.24958 3.298671 69.20693 3.423628 54.48102 3.548601 38.97488 3.673616 23.05966 3.798677 10.20636 3.923755 1.438813 4.048786 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-outtangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_Y-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_Y-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_Y-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_Y-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_rotation_euler_Y-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_rotation_euler_Y-outtangent"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_Y-sampler" target="Cube/rotationY.ANGLE"/>
+ </animation>
+ <animation id="Cube_rotation_euler_Z">
+ <source id="Cube_rotation_euler_Z-input">
+ <float_array id="Cube_rotation_euler_Z-input-array" count="18">0.04166662 2 2.125 2.25 2.375 2.5 2.625 2.75 2.875 3 3.125 3.25 3.375 3.5 3.625 3.75 3.875 4</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-input-array" count="18" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-output">
+ <float_array id="Cube_rotation_euler_Z-output-array" count="18">0 0 4.665797 15.91774 29.91382 45.01158 61.1512 75.06085 85.6594 90.00004 85.34708 74.11523 60.13529 45.04613 28.90539 14.98535 4.361264 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-output-array" count="18" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-interpolation">
+ <Name_array id="Cube_rotation_euler_Z-interpolation-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-interpolation-array" count="18" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-intangent">
+ <float_array id="Cube_rotation_euler_Z-intangent-array" count="36">-0.7228892 0 1.756015 0 2.076251 1.561887 2.20133 11.00242 2.326372 24.25477 2.451399 38.93888 2.576384 55.30769 2.701322 70.28882 2.826245 82.74594 2.951199 90.00004 3.076251 88.44458 3.201329 79.02354 3.326372 65.78958 3.451399 51.11739 3.576384 34.75112 3.701323 19.76434 3.826245 7.283716 3.951214 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-intangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-outtangent">
+ <float_array id="Cube_rotation_euler_Z-outtangent-array" count="36">0.8062225 0 2.048797 0 2.173749 7.769707 2.29867 20.83307 2.423628 35.57288 2.548601 51.08428 2.673616 66.99472 2.798678 79.83288 2.923755 88.57287 3.048801 90.00004 3.173749 82.24958 3.298671 69.20693 3.423628 54.48102 3.548601 38.97488 3.673616 23.05966 3.798677 10.20636 3.923755 1.438813 4.048786 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-outtangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_Z-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_Z-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_Z-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_Z-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_rotation_euler_Z-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_rotation_euler_Z-outtangent"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_Z-sampler" target="Cube/rotationZ.ANGLE"/>
+ </animation>
+ <animation id="Cube_scale_X">
+ <source id="Cube_scale_X-input">
+ <float_array id="Cube_scale_X-input-array" count="18">0.04166662 1 2 2.125 2.25 2.375 2.5 2.625 2.75 2.875 3 3.125 3.25 3.375 3.5 3.625 3.75 3.875</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-input-array" count="18" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-output">
+ <float_array id="Cube_scale_X-output-array" count="18">1 0.33 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-output-array" count="18" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-interpolation">
+ <Name_array id="Cube_scale_X-interpolation-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-interpolation-array" count="18" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-intangent">
+ <float_array id="Cube_scale_X-intangent-array" count="36">-0.332319 1 0.6258558 0.33 1.756017 1 2.076199 1 2.201199 1 2.326199 1 2.451199 1 2.576199 1 2.701199 1 2.826199 1 2.951199 1 3.076199 1 3.201199 1 3.326199 1 3.451199 1 3.576199 1 3.701199 1 3.826199 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-intangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_X-outtangent">
+ <float_array id="Cube_scale_X-outtangent-array" count="36">0.4156524 1 1.390411 0.33 2.048797 1 2.173801 1 2.298801 1 2.423801 1 2.548801 1 2.673801 1 2.798801 1 2.923801 1 3.048801 1 3.173801 1 3.298801 1 3.423801 1 3.548801 1 3.673801 1 3.798801 1 3.923801 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_X-outtangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_scale_X-sampler">
+ <input semantic="INPUT" source="#Cube_scale_X-input"/>
+ <input semantic="OUTPUT" source="#Cube_scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_scale_X-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_scale_X-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_scale_X-outtangent"/>
+ </sampler>
+ <channel source="#Cube_scale_X-sampler" target="Cube/scale.X"/>
+ </animation>
+ <animation id="Cube_scale_Y">
+ <source id="Cube_scale_Y-input">
+ <float_array id="Cube_scale_Y-input-array" count="18">0.04166662 1 2 2.125 2.25 2.375 2.5 2.625 2.75 2.875 3 3.125 3.25 3.375 3.5 3.625 3.75 3.875</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-input-array" count="18" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-output">
+ <float_array id="Cube_scale_Y-output-array" count="18">1 0.33 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-output-array" count="18" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-interpolation">
+ <Name_array id="Cube_scale_Y-interpolation-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-interpolation-array" count="18" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-intangent">
+ <float_array id="Cube_scale_Y-intangent-array" count="36">-0.332319 1 0.6258558 0.33 1.756017 1 2.076199 1 2.201199 1 2.326199 1 2.451199 1 2.576199 1 2.701199 1 2.826199 1 2.951199 1 3.076199 1 3.201199 1 3.326199 1 3.451199 1 3.576199 1 3.701199 1 3.826199 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-intangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Y-outtangent">
+ <float_array id="Cube_scale_Y-outtangent-array" count="36">0.4156524 1 1.390411 0.33 2.048797 1 2.173801 1 2.298801 1 2.423801 1 2.548801 1 2.673801 1 2.798801 1 2.923801 1 3.048801 1 3.173801 1 3.298801 1 3.423801 1 3.548801 1 3.673801 1 3.798801 1 3.923801 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Y-outtangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_scale_Y-sampler">
+ <input semantic="INPUT" source="#Cube_scale_Y-input"/>
+ <input semantic="OUTPUT" source="#Cube_scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_scale_Y-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_scale_Y-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_scale_Y-outtangent"/>
+ </sampler>
+ <channel source="#Cube_scale_Y-sampler" target="Cube/scale.Y"/>
+ </animation>
+ <animation id="Cube_scale_Z">
+ <source id="Cube_scale_Z-input">
+ <float_array id="Cube_scale_Z-input-array" count="18">0.04166662 1 2 2.125 2.25 2.375 2.5 2.625 2.75 2.875 3 3.125 3.25 3.375 3.5 3.625 3.75 3.875</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-input-array" count="18" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-output">
+ <float_array id="Cube_scale_Z-output-array" count="18">1 0.33 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-output-array" count="18" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-interpolation">
+ <Name_array id="Cube_scale_Z-interpolation-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-interpolation-array" count="18" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-intangent">
+ <float_array id="Cube_scale_Z-intangent-array" count="36">-0.332319 1 0.6258558 0.33 1.756017 1 2.076199 1 2.201199 1 2.326199 1 2.451199 1 2.576199 1 2.701199 1 2.826199 1 2.951199 1 3.076199 1 3.201199 1 3.326199 1 3.451199 1 3.576199 1 3.701199 1 3.826199 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-intangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_scale_Z-outtangent">
+ <float_array id="Cube_scale_Z-outtangent-array" count="36">0.4156524 1 1.390411 0.33 2.048797 1 2.173801 1 2.298801 1 2.423801 1 2.548801 1 2.673801 1 2.798801 1 2.923801 1 3.048801 1 3.173801 1 3.298801 1 3.423801 1 3.548801 1 3.673801 1 3.798801 1 3.923801 1</float_array>
+ <technique_common>
+ <accessor source="#Cube_scale_Z-outtangent-array" count="18" stride="2">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_scale_Z-sampler">
+ <input semantic="INPUT" source="#Cube_scale_Z-input"/>
+ <input semantic="OUTPUT" source="#Cube_scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_scale_Z-interpolation"/>
+ <input semantic="IN_TANGENT" source="#Cube_scale_Z-intangent"/>
+ <input semantic="OUT_TANGENT" source="#Cube_scale_Z-outtangent"/>
+ </sampler>
+ <channel source="#Cube_scale_Z-sampler" target="Cube/scale.Z"/>
+ </animation>
+ </library_animations>
+ <library_visual_scenes>
+ <visual_scene id="Scene" name="Scene">
+ <node id="Cube_001" type="NODE">
+ <translate sid="location">0 0 0</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">3 3 0.05</scale>
+ <instance_geometry url="#Cube_002-mesh"/>
+ </node>
+ <node id="Cube" type="NODE">
+ <translate sid="location">0 2 1</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cube_001-mesh"/>
+ </node>
+ <node id="Lamp" type="NODE">
+ <translate sid="location">4.076245 1.005454 5.903862</translate>
+ <rotate sid="rotationZ">0 0 1 106.9363</rotate>
+ <rotate sid="rotationY">0 1 0 3.163708</rotate>
+ <rotate sid="rotationX">1 0 0 37.26105</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_light url="#Lamp-light"/>
+ </node>
+ <node id="Camera" type="NODE">
+ <translate sid="location">7.481132 -6.50764 5.343665</translate>
+ <rotate sid="rotationZ">0 0 1 46.69195</rotate>
+ <rotate sid="rotationY">0 1 0 0.619768</rotate>
+ <rotate sid="rotationX">1 0 0 63.5593</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_camera url="#Camera-camera"/>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#Scene"/>
+ </scene>
+</COLLADA> \ No newline at end of file