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diff --git a/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml b/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
+
+FrameGraph {
+ id: root
+
+ property alias viewCamera: viewCameraSelector.camera
+ property alias lightCamera: lightCameraSelector.camera
+ readonly property Texture2D shadowTexture: depthTexture
+
+ activeFrameGraph: Viewport {
+ rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
+ clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
+
+ RenderPassFilter {
+ includes: [ Annotation { name: "pass"; value: "shadowmap" } ]
+
+ RenderTargetSelector {
+ target: RenderTarget {
+ attachments: [
+ RenderAttachment {
+ name: "depth"
+ type: RenderAttachment.DepthAttachment
+ texture: Texture2D {
+ id: depthTexture
+ width: 1024
+ height: 1024
+ format: Texture.DepthFormat
+ generateMipMaps: false
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ comparisonFunction: Texture.CompareLessEqual
+ comparisonMode: Texture.CompareRefToTexture
+ }
+ }
+ ]
+ }
+
+ ClearBuffer {
+ buffers: ClearBuffer.DepthBuffer
+
+ CameraSelector {
+ id: lightCameraSelector
+ }
+ }
+ }
+ }
+
+ RenderPassFilter {
+ includes: [ Annotation { name: "pass"; value: "forward" } ]
+
+ ClearBuffer {
+ buffers: ClearBuffer.ColorDepthBuffer
+
+ CameraSelector {
+ id: viewCameraSelector
+ }
+ }
+ }
+ }
+}