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-rw-r--r--examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
index df0966b24..002b455b5 100644
--- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
+++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
@@ -221,7 +221,7 @@
\printuntil }
Inside the technique, we finally have the definition of our two rendering
- passes. We \e tag each pass with an \l Annotation entity, matching the ones
+ passes. We \e tag each pass with an \l FilterKey entity, matching the ones
we specified in the framegraph configuration, so that each pass will have
different rendering settings: