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-rw-r--r--examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
index c2437100d..b22ebaf53 100644
--- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
+++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
@@ -111,10 +111,10 @@
\section1 Configuring the Framegraph
- In Qt3D, the framegraph is the data-driven configuration for the rendering.
+ In Qt 3D, the framegraph is the data-driven configuration for the rendering.
We implement the framegraph in the \e ShadowMapFrameGraph.qml file.
- In addition to the Qt3D and Qt3D Renderer modules, we also import the
+ In addition to the Qt 3D and Qt 3D Render modules, we also import the
Qt Quick module:
\quotefromfile shadow-map-qml/ShadowMapFrameGraph.qml
@@ -157,7 +157,7 @@
\section1 Generating the Shadow Map
In the shadow map generation pass, we must render to an offscreen surface
- (Framebuffer Object) which has a depth texture attachment. In Qt3D, it is
+ (Framebuffer Object) which has a depth texture attachment. In Qt 3D, it is
represented by the RenderTarget entity, which has a number of attachments.
In this example, we need only a depth attachment. We define it as a