diff options
Diffstat (limited to 'examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc')
-rw-r--r-- | examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc index c2437100d..b22ebaf53 100644 --- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc +++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc @@ -111,10 +111,10 @@ \section1 Configuring the Framegraph - In Qt3D, the framegraph is the data-driven configuration for the rendering. + In Qt 3D, the framegraph is the data-driven configuration for the rendering. We implement the framegraph in the \e ShadowMapFrameGraph.qml file. - In addition to the Qt3D and Qt3D Renderer modules, we also import the + In addition to the Qt 3D and Qt 3D Render modules, we also import the Qt Quick module: \quotefromfile shadow-map-qml/ShadowMapFrameGraph.qml @@ -157,7 +157,7 @@ \section1 Generating the Shadow Map In the shadow map generation pass, we must render to an offscreen surface - (Framebuffer Object) which has a depth texture attachment. In Qt3D, it is + (Framebuffer Object) which has a depth texture attachment. In Qt 3D, it is represented by the RenderTarget entity, which has a number of attachments. In this example, we need only a depth attachment. We define it as a |