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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _window.width / _window.height
+ nearPlane: 0.1
+ farPlane: 1000.0
+ position: Qt.vector3d(0.0, 10.0, 20.0)
+ viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
+ upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ Light {
+ id: light
+ }
+
+ components: [
+ ShadowMapFrameGraph {
+ id: framegraph
+ viewCamera: camera
+ lightCamera: light.lightCamera
+ }
+ ]
+
+
+ AdsEffect {
+ id: shadowMapEffect
+
+ shadowTexture: framegraph.shadowTexture
+ light: light
+ }
+
+
+ // Trefoil knot entity
+ Trefoil {
+ material: AdsMaterial {
+ effect: shadowMapEffect
+ specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
+ }
+ }
+
+ // Toyplane entity
+ Toyplane {
+ material: AdsMaterial {
+ effect: shadowMapEffect
+ diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
+ shininess: 75
+ }
+ }
+
+ // Plane entity
+ GroundPlane {
+ material: AdsMaterial {
+ effect: shadowMapEffect
+ diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
+ specularColor: Qt.rgba(0, 0, 0, 1.0)
+ }
+ }
+}