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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/Window>
+#include <Qt3DCore/QCamera>
+#include <Qt3DCore/QCameraLens>
+#include <Qt3DCore/QTransform>
+#include <Qt3DCore/QLookAtTransform>
+#include <Qt3DCore/QScaleTransform>
+#include <Qt3DCore/QRotateTransform>
+#include <Qt3DCore/QTranslateTransform>
+#include <Qt3DCore/QAspectEngine>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRenderer/QRenderAspect>
+#include <Qt3DRenderer/QFrameGraph>
+#include <Qt3DRenderer/QForwardRenderer>
+#include <Qt3DRenderer/QPhongMaterial>
+
+#include <Qt3DRenderer/QCylinderMesh>
+#include <Qt3DRenderer/QSphereMesh>
+#include <Qt3DRenderer/QTorusMesh>
+
+#include <QPropertyAnimation>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+ Qt3D::Window view;
+
+ Qt3D::QAspectEngine engine;
+ engine.registerAspect(new Qt3D::QRenderAspect());
+ Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ engine.registerAspect(input);
+ engine.initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.setData(data);
+
+ // Root entity
+ Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
+
+
+ // Camera
+ Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
+
+ cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ cameraEntity->setPosition(QVector3D(0, 0, -40.0f));
+ cameraEntity->setUpVector(QVector3D(0, 1, 0));
+ cameraEntity->setViewCenter(QVector3D(0, 0, 0));
+ input->setCamera(cameraEntity);
+
+
+ // FrameGraph
+ Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
+ Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ forwardRenderer->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
+ forwardRenderer->setCamera(cameraEntity);
+ frameGraph->setActiveFrameGraph(forwardRenderer);
+
+ // Material
+ Qt3D::QMaterial *material = new Qt3D::QPhongMaterial(rootEntity);
+
+ // Torus
+ Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity);
+ Qt3D::QTorusMesh *torusMesh = new Qt3D::QTorusMesh;
+ torusMesh->setRadius(5);
+ torusMesh->setMinorRadius(1);
+ torusMesh->setRings(100);
+ torusMesh->setSlices(20);
+
+ Qt3D::QTransform *torusTransform = new Qt3D::QTransform;
+ Qt3D::QScaleTransform *torusScaleTransform = new Qt3D::QScaleTransform;
+ torusScaleTransform->setScale3D(QVector3D(1.5, 1, 0.5));
+
+ Qt3D::QRotateTransform *torusRotateTransform = new Qt3D::QRotateTransform;
+ torusRotateTransform->setAxis(QVector3D(1, 0, 0));
+ torusRotateTransform->setAngleDeg(45);
+
+ torusTransform->addTransform(torusScaleTransform);
+ torusTransform->addTransform(torusRotateTransform);
+
+
+ torusEntity->addComponent(torusMesh);
+ torusEntity->addComponent(torusTransform);
+ torusEntity->addComponent(material);
+
+
+ // Sphere
+ Qt3D::QEntity *sphereEntity = new Qt3D::QEntity(rootEntity);
+ Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh;
+ sphereMesh->setRadius(3);
+
+ Qt3D::QTransform *sphereTransform = new Qt3D::QTransform;
+ Qt3D::QTranslateTransform *sphereTranslateTransform = new Qt3D::QTranslateTransform;
+ sphereTranslateTransform->setTranslation(QVector3D(20, 0, 0));
+
+ Qt3D::QRotateTransform *sphereRotateTransform = new Qt3D::QRotateTransform;
+ QPropertyAnimation *sphereRotateTransformAnimation = new QPropertyAnimation(sphereRotateTransform);
+ sphereRotateTransformAnimation->setTargetObject(sphereRotateTransform);
+ sphereRotateTransformAnimation->setPropertyName("angle");
+ sphereRotateTransformAnimation->setStartValue(QVariant::fromValue(0));
+ sphereRotateTransformAnimation->setEndValue(QVariant::fromValue(360));
+ sphereRotateTransformAnimation->setDuration(10000);
+ sphereRotateTransformAnimation->setLoopCount(-1);
+ sphereRotateTransformAnimation->start();
+
+ sphereRotateTransform->setAxis(QVector3D(0, 1, 0));
+ sphereRotateTransform->setAngleDeg(0);
+
+ sphereTransform->addTransform(sphereTranslateTransform);
+ sphereTransform->addTransform(sphereRotateTransform);
+
+ sphereEntity->addComponent(sphereMesh);
+ sphereEntity->addComponent(sphereTransform);
+ sphereEntity->addComponent(material);
+
+ rootEntity->addComponent(frameGraph);
+
+ engine.setRootEntity(rootEntity);
+ view.show();
+
+ return app.exec();
+}