diff options
Diffstat (limited to 'examples/qt3d/simple-cpp')
-rw-r--r-- | examples/qt3d/simple-cpp/main.cpp | 162 | ||||
-rw-r--r-- | examples/qt3d/simple-cpp/simple-cpp.pro | 5 |
2 files changed, 167 insertions, 0 deletions
diff --git a/examples/qt3d/simple-cpp/main.cpp b/examples/qt3d/simple-cpp/main.cpp new file mode 100644 index 000000000..d44271543 --- /dev/null +++ b/examples/qt3d/simple-cpp/main.cpp @@ -0,0 +1,162 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <Qt3DCore/QEntity> +#include <Qt3DCore/Window> +#include <Qt3DCore/QCamera> +#include <Qt3DCore/QCameraLens> +#include <Qt3DCore/QTransform> +#include <Qt3DCore/QLookAtTransform> +#include <Qt3DCore/QScaleTransform> +#include <Qt3DCore/QRotateTransform> +#include <Qt3DCore/QTranslateTransform> +#include <Qt3DCore/QAspectEngine> + +#include <Qt3DInput/QInputAspect> + +#include <Qt3DRenderer/QRenderAspect> +#include <Qt3DRenderer/QFrameGraph> +#include <Qt3DRenderer/QForwardRenderer> +#include <Qt3DRenderer/QPhongMaterial> + +#include <Qt3DRenderer/QCylinderMesh> +#include <Qt3DRenderer/QSphereMesh> +#include <Qt3DRenderer/QTorusMesh> + +#include <QPropertyAnimation> + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + Qt3D::Window view; + + Qt3D::QAspectEngine engine; + engine.registerAspect(new Qt3D::QRenderAspect()); + Qt3D::QInputAspect *input = new Qt3D::QInputAspect; + engine.registerAspect(input); + engine.initialize(); + QVariantMap data; + data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view))); + data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); + engine.setData(data); + + // Root entity + Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + + + // Camera + Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); + + cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); + cameraEntity->setPosition(QVector3D(0, 0, -40.0f)); + cameraEntity->setUpVector(QVector3D(0, 1, 0)); + cameraEntity->setViewCenter(QVector3D(0, 0, 0)); + input->setCamera(cameraEntity); + + + // FrameGraph + Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(); + Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer(); + forwardRenderer->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0)); + forwardRenderer->setCamera(cameraEntity); + frameGraph->setActiveFrameGraph(forwardRenderer); + + // Material + Qt3D::QMaterial *material = new Qt3D::QPhongMaterial(rootEntity); + + // Torus + Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity); + Qt3D::QTorusMesh *torusMesh = new Qt3D::QTorusMesh; + torusMesh->setRadius(5); + torusMesh->setMinorRadius(1); + torusMesh->setRings(100); + torusMesh->setSlices(20); + + Qt3D::QTransform *torusTransform = new Qt3D::QTransform; + Qt3D::QScaleTransform *torusScaleTransform = new Qt3D::QScaleTransform; + torusScaleTransform->setScale3D(QVector3D(1.5, 1, 0.5)); + + Qt3D::QRotateTransform *torusRotateTransform = new Qt3D::QRotateTransform; + torusRotateTransform->setAxis(QVector3D(1, 0, 0)); + torusRotateTransform->setAngleDeg(45); + + torusTransform->addTransform(torusScaleTransform); + torusTransform->addTransform(torusRotateTransform); + + + torusEntity->addComponent(torusMesh); + torusEntity->addComponent(torusTransform); + torusEntity->addComponent(material); + + + // Sphere + Qt3D::QEntity *sphereEntity = new Qt3D::QEntity(rootEntity); + Qt3D::QSphereMesh *sphereMesh = new Qt3D::QSphereMesh; + sphereMesh->setRadius(3); + + Qt3D::QTransform *sphereTransform = new Qt3D::QTransform; + Qt3D::QTranslateTransform *sphereTranslateTransform = new Qt3D::QTranslateTransform; + sphereTranslateTransform->setTranslation(QVector3D(20, 0, 0)); + + Qt3D::QRotateTransform *sphereRotateTransform = new Qt3D::QRotateTransform; + QPropertyAnimation *sphereRotateTransformAnimation = new QPropertyAnimation(sphereRotateTransform); + sphereRotateTransformAnimation->setTargetObject(sphereRotateTransform); + sphereRotateTransformAnimation->setPropertyName("angle"); + sphereRotateTransformAnimation->setStartValue(QVariant::fromValue(0)); + sphereRotateTransformAnimation->setEndValue(QVariant::fromValue(360)); + sphereRotateTransformAnimation->setDuration(10000); + sphereRotateTransformAnimation->setLoopCount(-1); + sphereRotateTransformAnimation->start(); + + sphereRotateTransform->setAxis(QVector3D(0, 1, 0)); + sphereRotateTransform->setAngleDeg(0); + + sphereTransform->addTransform(sphereTranslateTransform); + sphereTransform->addTransform(sphereRotateTransform); + + sphereEntity->addComponent(sphereMesh); + sphereEntity->addComponent(sphereTransform); + sphereEntity->addComponent(material); + + rootEntity->addComponent(frameGraph); + + engine.setRootEntity(rootEntity); + view.show(); + + return app.exec(); +} diff --git a/examples/qt3d/simple-cpp/simple-cpp.pro b/examples/qt3d/simple-cpp/simple-cpp.pro new file mode 100644 index 000000000..c7f008ae9 --- /dev/null +++ b/examples/qt3d/simple-cpp/simple-cpp.pro @@ -0,0 +1,5 @@ +TEMPLATE = app +QT += 3dcore 3drenderer 3dinput + +SOURCES += \ + main.cpp |