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+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Logic 2.0
+import QtQml 2.2
+
+Entity {
+ id: root
+ property Camera camera
+ property real linearSpeed: 5.0
+ property real orbitSpeed: -2.0
+ property real lookSpeed: 2.0
+ property bool firstPersonMode: true
+
+ QtObject {
+ id: d
+ readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
+ property bool leftMouseButtonPressed: false
+ property bool rightMouseButtonPressed: false
+ property real vx: 0;
+ property real vy: 0;
+ property real vz: 0;
+ property real dx: 0
+ property real dy: 0
+ }
+
+ KeyboardController {
+ id: keyboardSourceDevice
+ }
+
+ MouseController {
+ id: mouseSourceDevice
+ }
+
+ LogicalDevice {
+ id: cameraControlDevice
+
+ actions: [
+ Action {
+ name: "LMB"
+ inputs: [
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ keys: [MouseController.Left]
+ }
+ ]
+ },
+ Action {
+ name: "RMB"
+ inputs: [
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ keys: [MouseController.Right]
+ }
+ ]
+ }
+ ] // actions
+
+ axes: [
+ // Rotation
+ Axis {
+ name: "RX"
+ inputs: [
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseController.X
+ }
+ ]
+ },
+ Axis {
+ name: "RY"
+ inputs: [
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseController.Y
+ }
+ ]
+ },
+ // Translation
+ Axis {
+ name: "TX"
+ inputs: [
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Left]
+ scale: -1.0
+ },
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Right]
+ scale: 1.0
+ }
+ ]
+ },
+ Axis {
+ name: "TZ"
+ inputs: [
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Up]
+ scale: 1.0
+ },
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Down]
+ scale: -1.0
+ }
+ ]
+ },
+ Axis {
+ name: "TY"
+ inputs: [
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_PageUp]
+ scale: 1.0
+ },
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_PageDown]
+ scale: -1.0
+ }
+ ]
+ }
+ ] // axes
+ }
+
+ components: [
+ AxisActionHandler {
+ id: handler
+ logicalDevice: cameraControlDevice
+
+ onAxisValueChanged: {
+
+ switch (name) {
+
+ case "TX": {
+ d.vx = axisValue * linearSpeed
+ break;
+ }
+
+ case "TY": {
+ d.vy = axisValue * linearSpeed
+ break;
+ }
+
+ case "TZ": {
+ d.vz = axisValue * linearSpeed
+ break;
+ }
+
+ case "RX": {
+ d.dx = axisValue;
+ break;
+ }
+
+ case "RY": {
+ d.dy = axisValue;
+ break;
+ }
+
+ }
+ }
+
+ onActionStarted: {
+
+ switch (name) {
+
+ case "LMB": {
+ d.leftMouseButtonPressed = true;
+ }
+
+ case "RMB": {
+ d.rightMouseButtonPressed = true;
+ }
+
+ }
+
+ }
+
+ onActionFinished: {
+
+ switch (name) {
+
+ case "LMB": {
+ d.leftMouseButtonPressed = false;
+ }
+
+ case "RMB": {
+ d.rightMouseButtonPressed = false;
+ }
+
+ }
+ }
+ },
+
+ LogicComponent {
+
+ onFrameUpdate: {
+
+ // TO DO: We would need the time delta since the last call
+ var dt = 0.1
+ root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))
+
+ dt = 2
+ if (d.leftMouseButtonPressed) {
+ if (root.firstPersonMode)
+ root.camera.pan(root.lookSpeed * d.dx * dt, d.firstPersonUp)
+ else
+ root.camera.pan(root.lookSpeed * d.dx * dt)
+ root.camera.tilt(root.lookSpeed * d.dy * dt)
+ } else if (d.rightMouseButtonPressed) {
+ if (root.firstPersonMode)
+ root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt, d.firstPersonUp)
+ else
+ root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt)
+ root.camera.tiltAboutViewCenter(root.orbitSpeed * d.dy * dt)
+ }
+
+
+ }
+ }
+ ] // components
+}